@grzenioosh I've considered it! the only problem is that speeding it up to the players rotation speed was too much. could also solve the clipping by adding camera collisions
the platform reacts to your weight and you will push it from where you're standing
originally it was just going to be one sided and then you hit the switch to launch yourself, but it was too hard to look up at targets, so i added the hole and other side so you could look down
streamed some game dev and prototyped these weird gravity platforms. i like the core idea, but its still pretty wonky
partly the implementation is buggy, but also aiming the platform feels too hard
if anybody has any ideas I'm all ears.
#IndieGameDev#3dplatformer
did a bit of streaming on twitch today and made a pole vault thingy. no character movement yet but i think the idea is pretty neat
appreciate everyone who stopped by, it was my first real stream
#screenshotsaturday#3Dplatformer#IndieGameDev
i forgot i had gravity zones working for items so got this nice litle surprise when i was testing my throwables
now i just need ideas on what to do with this...
#solodev#gamedev#unity#unity3d#indiegame
ive come to the conclusion that my game is just "What if Astro Bot was having a mental health crisis?"
i havent played it yet, so im really banking on the fact that that's not in the game
#screenshotsaturday two days late, but i was busy and you cant stop me
made a small inventory system, it just holds stuff over his head atm. now if only he had other stuff to pick up...
#3dplatformer