For music producers / beat makers: https://t.co/TAITpCIF7y
Free to use Youtube to MP3 downloader designed for quickly clipping and downloading samples from Youtube
Built in trimming / pitching / bitcrushing
refining combat animations and realized i made my npcs too difficult π
biggest hurdle rn is blending hymotion3d animations with animgraph to allow players to slash / parry while moving. usually the hips twist off center so i have to adjust the yaw manually to face forward
optimizing multiplayer synchronization has nerdsniped me so im taking my #vibejam submission as an opportunity to rewrite my game server from colyseus to go
this one will be a pvp sword slasher
threejs + r3f
crashcat for physics
koota + ecs
webtransport with go backend
artist made character models
thanks! i dont know go or rust so i figured using go might save me if i have to manually debug in the future. im really fascinated by your method of compiling the rust physics logic to webassembly. it almost seems necessary for what im doing if i want pvp to be competitive / skill based