Added basic fight stance + jabs. This has been a great learning experience. Need to be able to blockout with lower pixel count. As much as I like how this looks. Adding details will be painful on this in the future. #aseprite#pixelart#pixelanimation#indiedev#gamedev
Decided to wrap up my "composition-over-inheritance" learning project into a playable tech demo. It's live on my https://t.co/ElYiokBPhi!
πΉοΈ Play in browser: https://t.co/yLHUDGBA6n
π Open-source repo: https://t.co/vD05dF4X6k
#GodotEngine#indiedev#gamedev#psx#GDScript
I feel it's important to share this again. The internet is so hostile toward creators nowadays. I've seen people have their work stolen, and no longer feel comfortable sharing their creations. We can do better.
Let's be supportive to the people that make this a better place! π
After several long days of thinking, writing, & backspacing loop. Watching a written system works during setup to in game is just π€
Very satisfying β¨
#godotengine#gamedev#indiedev#psx#walkingsim#3dgame
Tried adding audio for certain interactions & footsteps using free audio from pixabay. Still rough & though the door component audio coupling isn't ideal, it does the job pretty well for now ππ€ #GodotEngine#gamedev#indiedev#audio#walkingsim#psx
Lil' progress demo. β¨
Added some more components & refactor some. Code is public, take a peek if anyone would like: https://t.co/vD05dF4X6k
#GodotEngine#gamedev#indiedev#walkingsim#3D
Managed to use what I learned about composition over inheritance along with 3D asset flipping to build this rough unpolished demo in 3 weeks. Very happy to be able to implement cleaner UI data flow to communicate with other features. #GodotEngine#3Dgame#psx#indiedev#gamedev