Introducing RagePrompts.
Find the angriest prompt you’ve ever sent to Claude, Codex, or any other agent.
Then see where you rank on the leaderboard. Current #1 couldn;t even be shown lol. Best ones get a surprise :)
Skill is in the comments.
updates: @agnostai got into YC, to make your agents better while you sleep
now we have 76 days until demo day. over the next 76 days, i'll be sharing what it's like to build Agnost inside YC. the engineering decisions, product challenges, customer conversations, and everything we learn along the way.
posting a lil late (but better late than never ;))
let's build.
In 2016, Messi retired from the Argentina national team after heartbreakingly losing the Copa América final, his fourth major final loss with his country.
10 years later, he’s a 2x Copa América champion, a World Cup champion and now the all-time men’s top World Cup scorer.
What a turn around in his international career 🐐
When Fable 5 is used for frontier LLM development, it does not notify the user and instead limits the model’s capabilities through methods such as prompt modification, steering vectors, and PEFT.
Anthropic estimated that this would affect approximately 0.03% of traffic.
We got into Y Combinator!
Agnost AI (YC S26) is the infra for self-improving AI agents.
We plug into conversational AI companies, find what's broken, and ship the fix as a PR. You just merge.
DM if this is you.
Already working with Google, Exa AI, Corgi Insure and more.
Join us on May 12 for day two of the Best of 3DV 2026 series of virtual events.
Register for the Zoom: https://t.co/sYbiDKT9Q6
Talks will include:
* Precise lighting control in diffusion models by drawing shadows - Frédéric Fortier-Chouinard at Laval University
* SmokeSeer: 3D Gaussian Splatting for Smoke Removal and Scene Reconstruction - Neham Jain at Meshy AI
* Online Video Depth Anything: Temporally-Consistent Depth Prediction with Low Memory Consumption - Johann-Friedrich Feiden at Heidelberg University
#mcp #skills #computervision #ai #artificialintelligence #machinevision #machinelearning #physicalai
AI agents spending money without a second look is a problem. I fixed it.
I built an MCP Wrapper that intercepts every Visa CLI/Stripe-Tempo payment before it charges. See the merchant, amount, and finds cheaper alternatives in real time.
#x402#MPP#agenticeconomy@visacll@tempo
Meshy MCP is LIVE 🦞
We take your AI Agent beyond 3D generation.
Rigging · Retexture · Remesh · Animation · 3D Print
Others give you a model. Meshy gives you the full workflow.
Agnost AI is HIRING! Here’s a chance to be our first tech hire 💻
The requirements are fairly simple: fast paced, full stack + systems knowledge and fluent with AI tools, a simple check could be: someone who has an openclaw running on their VM to take off their heavy task lifting, and in general knows how to use AI tools for productivity!
We're open for both, intern and full-time opportunities! The person must be motivated to work in early stage startups, and have a decent overlap with the US work timings.
No resume needed: just a one liner about you, link to your GitHub, the best application you’ve built, and how you use agents on daily basis to boost productivity. Hmu on DMs, or [email protected]
PS- if you know someone you can vouch for, pls share and help spreading the post in your networks!
That’s a wrap on #3DV2026! 🎬
It has been an incredible four days in Vancouver exploring the frontiers of 3D vision. 🍁
Thank you to all the organizers, sponsors, reviewers, speakers, and attendees who make this community so wonderful! 🎉
3DV 2026 opens tomorrow! 🎉
Don't miss out on a great lineup of orals, posters, our first panel discussion during lunch, and the opening keynote by Christian Rupprecht.
See the full schedule & booklet in the links below:⬇️
What a crowd!
Thank you to everyone who joined Ethan’s session today at GDC. We loved sharing our vision for AI-native games with such an engaged audience. Stay tuned for more update!
Tomorrow's the last day. Catch us at Booth 941 before we pack up!
#GDC2026#MeshyGDC
Final countdown: 1 day until #GDC2026! 🚀
This year, we’re taking Meshy to the next level.
Get ready to dive into Meshy’s FIRST-EVER AI-native game! Swing by our booth, play it live, and experience the future of gameplay.
🎤 Plus, don't miss Meshy CEO Ethan Hu's talk: "AI + Games: More Creativity in Production, Deeper Fun in Gameplay."
Alongside industry leaders, Ethan will dive into how AI seamlessly fits into real game production and what the future of AI-driven gaming looks like.
📅 Mark your calendars:
🕒 March 12 | 10:10 AM
📍 Room 2024, West Hall
We can't wait to show you what we've been building! #MeshyGDC
SmokeSeer: 3D Gaussian Splatting for Smoke Removal and Scene Reconstruction
Neham Jain, Andrew Jong, Sebastian Scherer, Ioannis Gkioulekas
(arXiv:2509.17329) https://t.co/dXOx6DsvsR