People kept asking for a podcast, so here it is: every week I go on a walk and tell you what’s happening in the mobile games business: https://t.co/0Cxyz3EeB0
EA’s decision to remaster PC classic Command and Conquer – and later release its source code – was an attempt to win fans back after disappointment with Command and Conquer Rivals: https://t.co/N5zJ3M5B4K
In this week’s data digest: Türkiye, US, Asia and MENA market stats, big Pokémon Go fest numbers, another round of UA funding and more: https://t.co/qpnxjWUPEZ
There were no mobile games at Summer Game Fest, and for good reason: there are already too many games trying to serve this relatively small hardcore audience, and mobile game marketers have already found better ways to reach the players they want to: https://t.co/IRWU48xsNP
New Xbox chief strategy officer Matthew Ball says his first task is to rescue its console business – so growing Microsoft’s presence in mobile and PC will have to wait: https://t.co/fMbK6arqbF
The Game Business Live is done! We will be posting the videos soon. But in the meantime, here is @Neil_Long_’s write-up of my chat with Matthew Ball
https://t.co/E1GpYFFqt3
We will be posting The Game Business Live videos soon. But in the meantime, check out @Neil_Long_’s write-up of our chat with Xbox chief strategy officer Matthew Ball
https://t.co/wuAuwurCLv
Supercell’s US game development operation appears to be winding down - one game has been killed, and the other is MIA after most of its core staff departed: https://t.co/6joc0nXSzW
Here’s your latest soft launch update, featuring the most notable games in beta testing from Blizzard, Century, EA, Hoyoverse, Tencent, Playrix, Moon Active and more: https://t.co/eGV2OZYOHG
Update: Metacore has now confirmed that it'll close its offices in Germany and Sweden, and there will be 159 job cuts in Finland. The Supercell acquisition is still being finalised: https://t.co/joTzVzUlBM
In new game digest this week: Game of Thrones, FIFA, Pokémon, Masters of the Universe, Talking Tom, Barbie, new titles from Noodlecake and Nuverse plus a load of games participating in the Green Game Jam: https://t.co/tHmZqKSXZh
In the podcast this week: Supercell, King and Sybo slam EU plan, Atari buys Hipster Whale, Zynga's Mark Pincus on copycats and plenty more: https://t.co/Q6iMFdickr
The Liftoff IPO finally has lift-off: the adtech firm is today offering 19m shares for sale to the public at $23 each, a raise of $437m that values the firm at $3.83bn: https://t.co/v7Gj8Tw3tn
Supercell, King and Sybo bosses hit out at "scary" EU proposals that, if approved, could make free to play games "unplayable" in the region: https://t.co/NP7EEU2Vaa
In this week’s data digest there's King’s €6bn EU report, Balatro publisher Playstack sold, more UA finance, April’s top games and plenty more: https://t.co/Tgvpg6R4fO
Mattel Game Studios’ debut is Masters of the Universe tie-in Skeletor: Until Next Time. It’s the first of two titles expected to launch this year from the toy giant’s new mobile game label: https://t.co/hXAqlRs3ft
“We need to get comfortable copying what already works (legally), so we can spend all our time and energy on the novel innovation that actually excites us and our users.”
@zynga founder @markpinc urges mobile game designers to ignore their egos and just copy what works in his new book, Life at the Speed of Play: "Only a master craftsman can spot excellence and be comfortable copying it" https://t.co/F04PzBHgfw
Multi-award winning indie game Consume Me is now on iOS – it’s $9.99 and developer Jenny Jiao Hsio says the mobile edition is “the best way to play the game” https://t.co/VfxR6oxfFO