๐ช Two small interaction experiments from this build:
Card Fan: A stack of cards that spreads open like a hand of playing cards. And then beautifully tucks back in.
Reveal Tab: An Art-Deco inspired โsee moreโ interaction.
At this point, I think Opus is more thorough and more discerning than Fable. Fable is just a horse that just keeps going on and on. Yes sir. No sir. Opus seems to have a better sense of direction and of what's actually being asked.
Tried Fable 5 at Ultracode on an AI workflow audit of my current portfolio. 1 task. 14 mins in. 18 agents deployed. 1M tokens spent. ๐ โ ๏ธ
#claude#fable
๐ช Two small interaction experiments from this build:
Card Fan: A stack of cards that spreads open like a hand of playing cards. And then beautifully tucks back in.
Reveal Tab: An Art-Deco inspired โsee moreโ interaction.
After experimenting with @v0, I tried @figma Make.
This time the goal was different.
Instead of building a full game, I wanted to design one page of my new portfolio with custom objects, animation, and behavior.
๐งช Where it Fits for Me
For now Iโll keep using @figma Make since itโs already in my Pro plan.
Not for main production, but for small experimental things.
Standalone components.
Little interactions.
It understands logic fairly well and takes creative direction decently.
๐ธ What Helped Reduce Credit Burn
โ Thinking through game mechanics with GPT before prompting
โ Using metaphors to describe layout and visuals
โ Having a Figma file as a reference
โ๏ธ Working With @v0
โ Understands code and layout well
โ Live preview is snappy
โ Custom cosmetic changes take effort
โ Figma connector is still shallow. It's mostly tokens.