Starting PanoVerse with just me in the team , working as CEO, environment artist, game Dev, intern , all at the same time lol
With 0 connections and partners in CT
Fast forward to now: a team of 25+ incredible people working across all fronts, and the privilege of connecting with top-tier projects in this space, some of whom are now our partners๐ฆพ
Grateful and honored for this journey so far๐๐พ
// ๐ช๐ฒ๐ฒ๐ธ๐น๐ ๐๐ฒ๐ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ //
Hey, ๐ฃ๐ฎ๐ป๐ผ๐ฉ๐ฒ๐ฟ๐๐ฒ chads! Another week of development, the grind continues, and so does the progress. Hereโs what weโve accomplished last week:
- ๐ ๐ฎ๐ถ๐ป ๐ ๐ฒ๐ป๐ ๐๐น๐๐ฒ๐ฝ๐ฟ๐ถ๐ป๐ ๐๐ถ๐ ๐ฒ๐:
Refined controllers and widgets for better server compatibility.
- ๐๐ฒ๐ป๐ผ๐บ๐ฒ ๐ ๐ฎ๐๐๐ฒ๐ฟ ๐ฆ๐ฒ๐ฟ๐๐ฒ๐ฟ ๐๐ป๐๐ฒ๐ด๐ฟ๐ฎ๐๐ถ๐ผ๐ป:
The server setup is complete. Next step integrating it into the game for seamless matchmaking.
- ๐๐๐ป๐ฎ๐บ๐ถ๐ฐ ๐๐ผ๐ฏ๐ฏ๐ ๐ฆ๐๐๐๐ฒ๐บ ๐๐ป๐ต๐ฎ๐ป๐ฐ๐ฒ๐บ๐ฒ๐ป๐๐:
Improved handling of disconnections, full lobbies, and in-game transitions for a smoother experience.
- ๐ฆ๐๐ฎ๐ฏ๐ถ๐น๐ถ๐๐ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ๐:
Strengthened lobby mechanics to ensure seamless player transitions, even during unexpected crashes.
๐๐ ๐ฎ๐น๐๐ฎ๐๐, ๐๐ผ๐๐ฟ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ ๐ถ๐ ๐ถ๐ป๐๐ฎ๐น๐๐ฎ๐ฏ๐น๐ฒ ๐๐ผ ๐๐. ๐๐ฎ๐๐ฐ๐ต ๐๐ผ๐ ๐ป๐ฒ๐ ๐ ๐๐ฒ๐ฒ๐ธ ๐๐ถ๐๐ต ๐บ๐ผ๐ฟ๐ฒ ๐๐ฝ๐ฑ๐ฎ๐๐ฒ๐!
๐จ Weโre just 9 days away from the HAVOC ( @Panoverse_ ) Pixel Incubator Airdrop Snapshot! ๐จ
๐น Get your tier now: https://t.co/oE5Y01BmxT
To celebrate the countdown, weโre giving beta access to community members! ๐ A dope chance to experience the game firsthand and see just how good it really is! ๐ฅ๐ซ
Just type 'Ready for HAVOC' in our Discord 'community-chat' to get beta access! ๐ฅณ
https://t.co/SEcQ6QwaL9
What are you waiting for? ๐ซต๐ป
๐๐ผ๐ฐ๐ธ. ๐๐ผ๐ฎ๐ฑ. ๐จ๐ป๐น๐ฒ๐ฎ๐๐ต ๐๐๐ฉ๐ข๐๐ฅ
Don't miss your chance to be among the first to enter the battlefield.
๐ฅ๐ฒ๐บ๐ถ๐ป๐ฑ๐ฒ๐ฟ ๐๐ผ ๐ช๐ถ๐๐ต๐น๐ถ๐๐ ๐๐๐ฉ๐ข๐ now on the Epic Games Store and prepare for the fight.
https://t.co/PwxNm4GRPN
// ๐ช๐ฒ๐ฒ๐ธ๐น๐ ๐๐ฒ๐ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ //
Hey, ๐ฃ๐ฎ๐ป๐ผ๐ฉ๐ฒ๐ฟ๐๐ฒ chads! Development is in full swing, and progress is steady. Hereโs what we worked on this week:
- ๐๐ป๐ต๐ฎ๐ป๐ฐ๐ฒ๐ฑ ๐๐ผ๐ฏ๐ฏ๐ ๐๐ฟ๐ฟ๐ผ๐ฟ ๐๐ฎ๐ป๐ฑ๐น๐ถ๐ป๐ด:
Added fail-safes to prevent players from getting stuck in lobbies or matchmaking loops after disconnections.
- ๐๐-๐๐ฟ๐ถ๐๐ฒ๐ป ๐จ๐ป๐ฟ๐ฎ๐ป๐ธ๐ฒ๐ฑ ๐ ๐ฎ๐๐ฐ๐ต๐บ๐ฎ๐ธ๐ถ๐ป๐ด:
Started integrating NPC AI to ensure unranked matches remain active even when player count is low.
- ๐๐ผ๐ ๐๐ผ๐ด๐ถ๐ฐ ๐๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐บ๐ฒ๐ป๐:
AI bots are being designed for balanced gameplay, with a focus on movement, combat decisions, and adapting to players.
- ๐ ๐ฎ๐๐ฐ๐ต ๐ฃ๐ฎ๐ฟ๐๐ถ๐ฐ๐ถ๐ฝ๐ฎ๐๐ถ๐ผ๐ป ๐ฅ๐๐น๐ฒ๐:
Implemented logic to ensure bots only join when necessary, keeping matches dynamic without disrupting balance.
- ๐ฆ๐ฒ๐ฟ๐๐ฒ๐ฟ-๐ฆ๐ถ๐ฑ๐ฒ ๐๐ ๐ฃ๐ฒ๐ฟ๐ณ๐ผ๐ฟ๐บ๐ฎ๐ป๐ฐ๐ฒ:
Optimizing AI behavior to maintain smooth gameplay with minimal impact on server performance.
- ๐จ๐ฝ๐ฐ๐ผ๐บ๐ถ๐ป๐ด ๐๐ ๐๐ป๐ต๐ฎ๐ป๐ฐ๐ฒ๐บ๐ฒ๐ป๐๐:
Future updates will improve team coordination, introduce dynamic difficulty scaling, and refine decision-making.
๐๐ ๐ฎ๐น๐๐ฎ๐๐, ๐๐ผ๐๐ฟ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ ๐ถ๐ ๐ถ๐ป๐๐ฎ๐น๐๐ฎ๐ฏ๐น๐ฒ ๐๐ผ ๐๐. ๐๐ฎ๐๐ฐ๐ต ๐๐ผ๐ ๐ป๐ฒ๐ ๐ ๐๐ฒ๐ฒ๐ธ ๐๐ถ๐๐ต ๐บ๐ผ๐ฟ๐ฒ ๐๐ฝ๐ฑ๐ฎ๐๐ฒ๐!
// ๐ช๐ฒ๐ฒ๐ธ๐น๐ ๐๐ฒ๐ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ //
Hey, ๐ฃ๐ฎ๐ป๐ผ๐ฉ๐ฒ๐ฟ๐๐ฒ chads! Development is moving full speed ahead, and progress remains strong. Hereโs what we worked through this week:
- ๐๐ผ๐ฟ๐ฒ ๐ ๐ฒ๐ฐ๐ต๐ฎ๐ป๐ถ๐ฐ๐ ๐ฃ๐ฟ๐ผ๐๐ผ๐๐๐ฝ๐ถ๐ป๐ด:
Built an early prototype for player movement, aiming, and input handling.
- ๐ช๐ฒ๐ฎ๐ฝ๐ผ๐ป ๐ฆ๐๐๐๐ฒ๐บ ๐๐ผ๐๐ป๐ฑ๐ฎ๐๐ถ๐ผ๐ป:
Developed the framework for equipping, swapping, and managing weapons in inventory.
- ๐ฆ๐ต๐ผ๐ผ๐๐ถ๐ป๐ด & ๐๐ฎ๐บ๐ฎ๐ด๐ฒ ๐๐ฎ๐ป๐ฑ๐น๐ถ๐ป๐ด:
Implemented shooting mechanics with hit detection, damage calculation, and initial hit feedback.
- ๐ฆ๐ต๐ผ๐ผ๐๐ฒ๐ฟ ๐๐ผ๐ฟ๐ฒ ๐ฅ๐ฒ๐ณ๐ถ๐ป๐ฒ๐บ๐ฒ๐ป๐:
Improved shooting responsiveness, fine-tuned hit registration, and balanced weapon recoil/accuracy.
- ๐๐ ๐ฃ๐ฒ๐ฟ๐ฐ๐ฒ๐ฝ๐๐ถ๐ผ๐ป ๐ฆ๐๐๐๐ฒ๐บ ๐ฆ๐ฒ๐๐๐ฝ:
Integrated Unrealโs AI perception system to enable enemy sight and sound detection.
- ๐๐ ๐ฃ๐ฒ๐ฟ๐ฐ๐ฒ๐ฝ๐๐ถ๐ผ๐ป ๐ง๐ฒ๐๐๐ถ๐ป๐ด & ๐๐ฑ๐ท๐๐๐๐บ๐ฒ๐ป๐๐:
Tested AI detection capabilities, refining reaction ranges and response behaviors.
๐๐ ๐ฎ๐น๐๐ฎ๐๐, ๐๐ผ๐๐ฟ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ ๐ถ๐ ๐ถ๐ป๐๐ฎ๐น๐๐ฎ๐ฏ๐น๐ฒ ๐๐ผ ๐๐. ๐๐ฎ๐๐ฐ๐ต ๐๐ผ๐ ๐ป๐ฒ๐ ๐ ๐๐ฒ๐ฒ๐ธ ๐๐ถ๐๐ต ๐บ๐ผ๐ฟ๐ฒ ๐๐ฝ๐ฑ๐ฎ๐๐ฒ๐!
๐ February 2025 was a busy month at Pixel Incubator!
Every month, we look back at what happened and you stay up to date with Airdrops heading your way. ๐
Letโs get into it! ๐ฎ
1/4 ๐งต๐๐ป
// ๐ช๐ฒ๐ฒ๐ธ๐น๐ ๐๐ฒ๐ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ //
Hey, ๐ฃ๐ฎ๐ป๐ผ๐ฉ๐ฒ๐ฟ๐๐ฒ chads! Another week of refining and pushing forward. Hereโs what we've worked on:
๐ง๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น ๐๐ฝ๐ฑ๐ฎ๐๐ฒ๐:
- ๐๐ ๐ก๐ฎ๐๐ถ๐ด๐ฎ๐๐ถ๐ผ๐ป ๐ฆ๐๐๐๐ฒ๐บ:
Integrated NavMesh for smarter AI movement and obstacle avoidance.
- ๐๐ ๐๐ผ๐๐ฒ๐ฟ ๐ฆ๐๐๐๐ฒ๐บ:
Implemented a system that allows AI to seek and take cover during combat.
- ๐ฆ๐๐ฎ๐๐ฒ ๐ ๐ฎ๐ฐ๐ต๐ถ๐ป๐ฒ ๐ณ๐ผ๐ฟ ๐๐:
Enhanced AI fluidity by refining behavior transitions.
- ๐๐ฒ๐ต๐ฎ๐๐ถ๐ผ๐ฟ ๐ง๐ฟ๐ฒ๐ฒ ๐๐ผ๐๐ป๐ฑ๐ฎ๐๐ถ๐ผ๐ป:
Laid the groundwork for AI decision-making, including patrol, chase, and attack patterns.
- ๐๐ ๐๐๐๐ฎ๐ฐ๐ธ ๐๐ผ๐ด๐ถ๐ฐ:
Developed AI aiming and firing mechanics based on player positioning.
๐ง๐ต๐ฒ๐๐ฒ ๐ฎ๐ฟ๐ฒ ๐ฎ๐ฑ๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฑ๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐บ๐ฒ๐ป๐๐ ๐๐ฒโ๐๐ฒ ๐ณ๐ผ๐ฐ๐๐๐ฒ๐ฑ ๐ผ๐ป, ๐๐ต๐ถ๐ฐ๐ต ๐ฎ๐ฟ๐ฒ ๐ป๐ผ๐ป-๐๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น:
๐๐๐๐ฏ๐ฎ๐ฐ๐ธ๐:
- We also recently did a buybacks of $PANOย , checkout the tweet below for more details:
https://t.co/q6MQjk5MNF
๐๐ ๐ฎ๐น๐๐ฎ๐๐, ๐๐ผ๐๐ฟ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ ๐ถ๐ ๐ถ๐ป๐๐ฎ๐น๐๐ฎ๐ฏ๐น๐ฒ ๐๐ผ ๐๐. ๐๐ฎ๐๐ฐ๐ต ๐๐ผ๐ ๐ป๐ฒ๐ ๐ ๐๐ฒ๐ฒ๐ธ ๐๐ถ๐๐ต ๐บ๐ผ๐ฟ๐ฒ ๐๐ฝ๐ฑ๐ฎ๐๐ฒ๐!
// ๐ช๐ฒ๐ฒ๐ธ๐น๐ ๐๐ฒ๐ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ //
Hey, ๐ฃ๐ฎ๐ป๐ผ๐ฉ๐ฒ๐ฟ๐๐ฒ chads! Steady progress, constant refinements. Hereโs what we tackled this week:ย
- ๐๐ ๐๐ผ๐บ๐ฏ๐ฎ๐ ๐ฅ๐ฒ๐๐ฝ๐ผ๐ป๐๐ถ๐๐ฒ๐ป๐ฒ๐๐:
Tuned AI reaction times and attack intervals to ensure a balanced combat experience for players.
- ๐ฆ๐ต๐ผ๐ผ๐๐ฒ๐ฟ ๐๐ผ๐ฟ๐ฒ & ๐๐ ๐ฆ๐๐๐๐ฒ๐บ ๐๐ป๐๐ฒ๐ด๐ฟ๐ฎ๐๐ถ๐ผ๐ป:
Unified AI systems with the core shooter mechanics, ensuring AI can correctly utilize weapons and engage in combat.
- ๐๐ ๐ฆ๐๐๐๐ฒ๐บ ๐๐ฎ๐น๐ฎ๐ป๐ฐ๐ถ๐ป๐ด & ๐ฃ๐ฒ๐ฟ๐ณ๐ผ๐ฟ๐บ๐ฎ๐ป๐ฐ๐ฒ ๐ง๐ฒ๐๐๐ถ๐ป๐ด:
Ongoing optimization and testing of AI behavior complexity and performance under various gameplay conditions.
- ๐ฃ๐ฟ๐ฎ๐ฐ๐๐ถ๐ฐ๐ฒ ๐ ๐ผ๐ฑ๐ฒ ๐๐ฎ๐บ๐ฒ๐บ๐ผ๐ฑ๐ฒ ๐๐ถ๐ป๐ฎ๐น๐ถ๐๐ฒ๐ฑ:
The core functionality for Practice Mode has been completed, allowing players to enter a dedicated environment to refine their skills.
- ๐จ๐ ๐๐ป๐๐ฒ๐ด๐ฟ๐ฎ๐๐ถ๐ผ๐ป ๐ณ๐ผ๐ฟ ๐ฃ๐ฟ๐ฎ๐ฐ๐๐ถ๐ฐ๐ฒ ๐ ๐ผ๐ฑ๐ฒ:
Work has started on adding a UI option in the main menu, allowing players to seamlessly access Practice Mode.
๐๐ ๐ฎ๐น๐๐ฎ๐๐, ๐๐ผ๐๐ฟ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ ๐ถ๐ ๐ถ๐ป๐๐ฎ๐น๐๐ฎ๐ฏ๐น๐ฒ ๐๐ผ ๐๐. ๐๐ฎ๐๐ฐ๐ต ๐๐ผ๐ ๐ป๐ฒ๐ ๐ ๐๐ฒ๐ฒ๐ธ ๐๐ถ๐๐ต ๐บ๐ผ๐ฟ๐ฒ ๐๐ฝ๐ฑ๐ฎ๐๐ฒ๐!
// ๐ช๐ฒ๐ฒ๐ธ๐น๐ ๐๐ฒ๐ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ //
Hey, ๐ฃ๐ฎ๐ป๐ผ๐ฉ๐ฒ๐ฟ๐๐ฒ chads! Another week of progress and improvements. Hereโs what we worked on this week:
- ๐๐ฎ๐บ๐ฒ ๐ง๐ถ๐บ๐ฒ & ๐๐ฎ๐บ๐ฒ๐บ๐ผ๐ฑ๐ฒ ๐ง๐ฟ๐ฎ๐ป๐๐ถ๐๐ถ๐ผ๐ป ๐๐ถ๐ :
Addressed issues with game time and ensured proper gamemode transitions into Practice Mode.
- ๐๐ผ๐น๐น๐ถ๐๐ถ๐ผ๐ป ๐๐ถ๐ ๐ฒ๐ ๐ถ๐ป ๐ฃ๐ฟ๐ฎ๐ฐ๐๐ถ๐ฐ๐ฒ ๐ ๐ผ๐ฑ๐ฒ:
Fixed missing collision areas to improve movement and interaction.
- ๐๐ถ๐ป๐ฎ๐น ๐๐ผ๐น๐น๐ถ๐๐ถ๐ผ๐ป ๐ฉ๐ฒ๐ฟ๐ถ๐ณ๐ถ๐ฐ๐ฎ๐๐ถ๐ผ๐ป:
Conducted final checks to ensure all collision issues are resolved for a smoother experience.
- ๐๐ฎ๐บ๐ฒ๐บ๐ผ๐ฑ๐ฒ ๐ง๐ฟ๐ฎ๐ป๐๐ถ๐๐ถ๐ผ๐ป ๐ง๐ฟ๐ผ๐๐ฏ๐น๐ฒ๐๐ต๐ผ๐ผ๐๐ถ๐ป๐ด:
Currently working on a seamless transition into Practice Mode without disruptions.
๐ง๐ต๐ฒ๐๐ฒ ๐ฎ๐ฟ๐ฒ ๐ฎ๐ฑ๐ฑ๐ถ๐๐ถ๐ผ๐ป๐ฎ๐น ๐ฑ๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐บ๐ฒ๐ป๐๐ ๐๐ฒโ๐๐ฒ ๐ณ๐ผ๐ฐ๐๐๐ฒ๐ฑ ๐ผ๐ป, ๐๐ต๐ถ๐ฐ๐ต ๐ฎ๐ฟ๐ฒ ๐ป๐ผ๐ป-๐๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น:
๐๐๐๐ฏ๐ฎ๐ฐ๐ธ๐:
- We also recently did a buybacks of $PANOย , checkout the tweet below for more details: https://t.co/J9vockbgSa
// ๐ช๐ฒ๐ฒ๐ธ๐น๐ ๐๐ฒ๐ ๐จ๐ฝ๐ฑ๐ฎ๐๐ฒ //
Hey, ๐ฃ๐ฎ๐ป๐ผ๐ฉ๐ฒ๐ฟ๐๐ฒ chads! Another week of development and refinements. Hereโs what we focused on this week:
- ๐๐ป๐๐ฒ๐ป๐๐ผ๐ฟ๐ ๐ฆ๐ธ๐ถ๐ป ๐ฆ๐ฒ๐น๐ฒ๐ฐ๐๐ถ๐ผ๐ป ๐๐บ๐ฝ๐น๐ฒ๐บ๐ฒ๐ป๐๐ฎ๐๐ถ๐ผ๐ป:
Began work on integrating skin selection into the inventory system, allowing players to customize their loadouts with different skins.
- ๐๐ ๐๐ผ๐บ๐ฝ๐ฎ๐ป๐ถ๐ผ๐ป ๐๐ผ๐น๐น๐ผ๐๐ถ๐ป๐ด ๐๐ฒ๐ต๐ฎ๐๐ถ๐ผ๐ฟ ๐๐บ๐ฝ๐น๐ฒ๐บ๐ฒ๐ป๐๐ฒ๐ฑ:
Successfully integrated AI pathfinding, enabling companions to follow players dynamically using the navigation mesh system.
- ๐๐ป๐๐ฒ๐ป๐๐ผ๐ฟ๐ ๐จ๐ ๐๐๐ด ๐๐ถ๐ :
Resolved an issue where inventory items overlapped by adjusting the widget layout and ensuring proper item spacing.
- ๐ ๐ฎ๐ถ๐ป ๐ ๐ฒ๐ป๐ ๐จ๐ ๐๐น๐ถ๐ด๐ป๐บ๐ฒ๐ป๐ ๐๐ถ๐ ๐ฒ๐ฑ:
Corrected button misalignment in the main menu by refining anchor points for consistent placement.
- ๐๐ ๐๐ผ๐บ๐ฝ๐ฎ๐ป๐ถ๐ผ๐ป ๐๐ผ๐บ๐ฏ๐ฎ๐ ๐๐ฒ๐ต๐ฎ๐๐ถ๐ผ๐ฟ ๐๐ป๐ต๐ฎ๐ป๐ฐ๐ฒ๐ฑ:
Improved AI combat responsiveness, including cover mechanics and flanking maneuvers to create a more tactical experience.
๐๐ ๐ฎ๐น๐๐ฎ๐๐, ๐๐ผ๐๐ฟ ๐ณ๐ฒ๐ฒ๐ฑ๐ฏ๐ฎ๐ฐ๐ธ ๐ถ๐ ๐ถ๐ป๐๐ฎ๐น๐๐ฎ๐ฏ๐น๐ฒ ๐๐ผ ๐๐. ๐๐ฎ๐๐ฐ๐ต ๐๐ผ๐ ๐ป๐ฒ๐ ๐ ๐๐ฒ๐ฒ๐ธ ๐๐ถ๐๐ต ๐บ๐ผ๐ฟ๐ฒ ๐๐ฝ๐ฑ๐ฎ๐๐ฒ๐!