Lately, one thought has been haunting me: is it even possible to transfer the development of #TIC80 games to mobile devices?
To finally put my mind at ease, I decided to develop a small proof of concept and this is how it looks like at the initial stage on my tablet.
#PitchYaGame#gamedev
EMUUROM:
🔫Nonviolent
🐛creature-scanning
🗺 exploration game!
No weapons, no powerups: use a scanner to transform your environment and unravel mysteries hidden in plain sight.
❗️Anuncio importante.
El port del videojuego Alter Ego para TIC-80 tiny computer esta terminado.
El desarrollo comenzo el 21 de junio de 2020.
Agradecimientos a @tic_computer por esta plataforma y a @RetroSouls por crear este sencillo juego.
https://t.co/aj5zJyN0lz
#gamedev
Uploaded #TIC80 0.80-beta pre-release binaries to Github.
Changelog https://t.co/lnrpyamheA.
About 50 closed issues and 40 merged pull-requests. Thanks all for your help!!! 🎉🎉🎉🎉
Now it's working right in #Tic80 :3
Plus I made an advanced LZW Zipper, to get more memory for graphics in my future projects for Tic80. #pixelart#retro
After nearly a year working on it, I finally uploaded my RPG game for the TIC-80, Shadow Over the Twelve Lands. Let me know what you think -> https://t.co/x7tdBGoXi7 @tic_computer#tic80#indiedev#gamedev#retrogame
Working on a fake-3D RPG for the TIC-80. Hack: the engine takes up the entire 64K of code, so I built a VM and I'm writing the game logic in assembly, storing the compiled bytes as a fake "map" in the cart. #tic80#screenshotsaturday#indiedev#gamedev@tic_computer@I3adim