We are making a mech simulator where you operate a titan-scale war machine against monstrous Kaiju
-Manage reactor overheat, maintain life support, fire apocalypse-grade weapons
-Fight unique Kaiju
-Explore four decks within mech
It's called Engine Of Sin. Would you play this?
@AblazeInt This doesn't make me less impressed, only more. Putting all of this together is a gargantuan amount of work, especially in an engine which doesn't have many artist-friendly features. I wish you luck, everything you shared ever since I found your post on Reddit is jawdropping!
I also got sick of opening photoshop to create dials. so here is https://t.co/HQ1TJEWAb5 where you can create your own. Save presets. Export as png/svg.
have fun
@JKoukourakis Huh, I expected worse. For some reason Godot's volumetrics are super heavy, even on my GPU (RX 6700 XT). I'd never use them to emulate godrays. Thanks for the reference, by the way: I'll see if there's a way to implement this!