Monster Hunter X Smash Bros!
I recreated SSBU with @TuxedWhale in Unreal Engine and put in the Hunter. I did the programming, design, animation (including copying SSBU animations), and about half the VFX. It was a lot of work, but it was fun!
Did you know that the dev team uses motion capture to help animate certain monsters?
Read more in the latest blog with #Sunbreak's lead monster animator, Ken Yamazaki.
๐ https://t.co/OXUM756HE3
my hatsune miku V2 model for MMD is complete!! 100+ morphs and ready to dance! please read my readme, the rules are not super restrictive! bowlroll๐ for DL in reply!