Folks,
Obviously some people are disappointed that we don't ship No Rest for the Wicked in October day and date on Xbox and Switch 2 as well.
Since the rumor mill is already going wild on us having accepted some exclusivity deal or something... Folks, chill, none of that is the case.
We've spent months assessing what it takes to ship Wicked at the quality level we expect on each platform. PC, Steam Deck and PS5 are where we're confident we can deliver the experience we want for our October launch.
On Xbox Series S and Switch 2, more hardcore optimizations are required mainly due to the smaller memory budget there. Wicked is constantly simulating and streaming a living, breathing world in the background, loading and unloading huge amounts of data as you play. Every megabyte matters.
We're not in the business of shipping shoddy ports. We were always insanely proud of being able to ship BOTH Ori games on Switch at 60fps, no compromises. But that took time - and the same thing is true here.
Our goal is simple: Wherever you play Wicked, it should feel amazing. We know what's required to get there, and we're continuing that work.
No Rest for the Wicked is coming to all current platforms. We just want to make sure that when it arrives, it's the best version it can possibly be ๐
@MarathonDevTeam Can you add more animations to the already long ass matchmaking queue time until the game starts so i can actually fall asleep? Holy shit.