https://t.co/qpXasG7sgI
We've been listening to your concerns regarding the departure of the Iris & Sodium Minecraft Mod creators from our platform. We received valuable feedback and held fruitful discussions with the mod authors community.
Following that, we're updating our guidelines with a focus on author protection and more clarity about forking and cloning for open-source projects. Read the full blog post here:
PSA to app developers:
In no situation ever have I wanted to conveniently return to the top of my feed by clicking a phantom button at the top of the content zone…
If you prefer Terrestria's sakura textures to the new vanilla Minecraft cherry textures, you can download Cherrestria, a resource pack to bring Terrestria's textures to vanilla's cherry wood.
https://t.co/Nlpz3QbgIz
Coming up on the 3 year anniversary of my game engine, it’s about time to develop a plan for the next version of it! I’ve learned a lot writing this one but I want to take those lessons and write a fresh codebase using all that I’ve learned.
How does ROLLBACK NETCODE work, and why is it so difficult to program? A whirlwind tour of different solutions #pixelart#gamedev
The setup: you have a video game with couch co-op (pictured) and want to add online multiplayer. Easy, right...?
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We've been working on a blog post to summarize the updates we've made since our "State of DumbCode" blog post at the end of 2021, and it's ready for you to see! Please let us know what you think
https://t.co/mOFysclhSU
1000 followers on Twitter! Thank you all so much!
DumbCode's 4 Year Anniversary is coming up next week and so we're gonna be releasing another showcase + more news & content to celebrate!
Here's a teaser for the showcase, what do y'all think it is?
#Minecraft#dinosaurs
Technoblade never dies! He will live on in our hearts and memories as the true legend he was to all his fans. His life was a true gift from God and he will be missed dearly.
@notch If it’s anything like normal OpenGL it’s just a place to store vertex information. (Position, color, normal, etc.) then you index them in a VAO to create your objects.