One of my absolute favorite things I've done in my career in Mojang happened last month - the Realms Mapmaker Awards event! Thanks to all of our community members who made this a possibility, read more about it here! #JavaRealms
https://t.co/jJPxFMAFRt
🕰️ Il y a 10 ans... Endorah posait ses premiers blocs.
🎉 Aujourd’hui, on fête une décennie d’aventure, de build, et de passion.
Et si on se faisait un petit récap ?
Ça se passe en commentaires dès demain !
#minecraft#minecraft建築コミュ#Endorah
@OutOfGalaxyy Everything showed on the second is purely in post, and is about dispersion and chroma aberration.
What liquid glass brings new into generic UI is the local refraction and reflections, not the whole screen is affected by the effect and that’s much harder to do.
🎄Celebrate the season with Picture It! Take pictures of holiday-themed furniture and decorations to fill your bingo card. Explore cozy living rooms, sparkling lights, and festive accents in this fun, family-friendly game.
I'll be at the @SmithedMC Summit in-game convention next Saturday!
Prepared a panel "Core Shaders: The unsupported feature unlocking the VFX world" !
That will be on Satruday at 15:30 UTC, but there is already a lot to see on the server rn!
@Godlanderp Interesting take, but that would be a really weird one, as primality becomes rarer among larger numbers. Still, it's intriguing, validating such a conjecture would essentially mean we'd have an opening to find a general solution to determine p such that Mp is prime
@gegybeans Here is a pretty long (and non-exhaustive) list of tricks I (we) are using as mapmakers: https://t.co/S131OaEaNw
I'm totally ok with core shaders not being officially supported, however having access to them for us is game changer in a mapmaking/gamedesign/visual effects POV