Not much, certainly since this restriction came out, my game's active players and home recommendations dropped by 70%. However, it sells very well—sales from new players and Game Pass, etc.—people buy every day, so that helped. But since then, I've allocated about 40 credits in total, spread out at 10 each day. However, this time I set the advertising to 16+ since this metric doesn't count players under 16, so it didn't make sense to advertise to children. And of course, I adjusted the ad to suit the simulator type of game. With that, I'm starting to recover from this restriction at 50% faster
LETS GO! thanks God 🤠Only you know the heavy mental and motivational effort I have to bear every day, but hopefully things will improve 🙌
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It was improving before the restriction; retention and day 1 sales were drastically reduced, but too quickly, from 30-40 CCU to 10-15 CCU. Now, retention and day 1 sales are improving, which is important for the game to grow gradually. I imagine it was obvious because I was promoting my game to a 16+ niche, which wasn't the target age group. The storm passed, and I gained experience. What is certain is that Roblox uses this method to encourage more purchases, so that's important
@VizzBees The thumbnails and logos are really great, I recommend it. I haven't used it to its full potential yet, but I'll be getting the paid plan soon! It has potential
@Oppouefn The truth is, my game had 40 active players. I only added two ads, each costing 10 credits, for about five days so the algorithm would notice my game. But this was BEFORE Roblox's changes. It was doing well UNTIL Roblox implemented the moderation, and then it obviously dropped. But my game never stopped selling. With 10 to 20 active players, I was making 1,000 to 2,000 credits daily. Sure, it used to be more, but even with only 5 active players, the number of daily players is still significant. I spent five days a week—I'm not exaggerating—finishing my game and implementing ideas and monetization strategies. I haven't updated in a while because I got discouraged by the restrictions, but I'll post an update now. According to a post, this 0/500 rule is meant to encourage people to buy in-game, which quickly widens the gap. It took two weeks to resolve, which I imagine is because Roblox is working on fixing and improving this issue, etc
Now that Roblox is slowly shifting towards more advantages for games 16+, I think it's motivated me even more to diversify. I've had a HUGE DESIRE to create a GOOD role-playing game like GTA, but with good mechanics for gangs, jobs, animations, details, cars, and mobile. I know there are many games like this currently, but the concept I want to implement will be completely different... 💪
When life gives you lemons, you make lemonade, right?
A quick concept image
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@Ta1ls_@Roblox@KreekCraft@Ta1ls_ Bro, assuming I copied or not says a lot, but whatever, you can keep your feelings, brother. Your anger and envy aren't my concern. Blessings... You don't know my background, so I don't have to respond like you :)
@Roblox Please, I've already submitted about 5 support tickets and they still haven't helped me with my dev ex problem. I apologize for contacting you here, but I literally work more than 12 hours a day on Roblox, aside from all the other issues I've encountered. Creating Roblox games is my passion, and I need to get paid for my work. Please help me. My username is banpersi. As you can see, I've already submitted 5 tickets and they still haven't told me why I can't do dev ex. I've always done dev ex, and now it's been 2 weeks and I'm within the time limit, but it won't let me. Maybe an update affected it, I don't know, but if they're not going to address my ticket, what's the point of the support area?
Oh, Roblox has become a brainwashing machine, or they simply don't want games for kids. I don't think the former is true, so the most logical explanation is that they don't want a child audience? What are you suggesting, Roblox?...
What do you think?
🔹 The logical problem:
Games designed for children cannot be shown to Kids/Select accounts until they meet eligibility metrics.
In the meantime, they are only shown to 16+ users, who are not your target audience.
This means that the actual target audience (children) cannot test your game in the initial stage, making it much harder to reach the 500 engaged players required.
🔹 Why Roblox does it this way:
It's a security and legal compliance measure (COPPA, GDPR-K, etc.).
Roblox wants to ensure a game has a minimum level of quality and stability before opening it to minors.
The 16+ filter functions as a "public beta" where the game demonstrates metrics before being approved for children.
🔹 Real impact on developers:
For creators like you, who design games for children, the system is frustrating because the initial audience doesn't match the final audience.
This forces developers to rely on ads, cross-promotion, and older players to reach the metrics that then enable the children's category.
In practice, many developers feel it's an unfair funnel: they're required to demonstrate success with an audience that isn't their target market.
Apparently, their goal wasn't to eliminate AI-powered, low-quality, or brain-rot games, because these games continue to grow; they simply no longer want games for children. News: Brain-rot games target those supposedly over +16 Ages... conclusions?...
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All the improvements point to benefits for near-AAA games. I don't feel like they want to work with kids anymore, but news is that 90% of their profits come from this young audience... what are they doing? Have you even checked why they're killing new games? Or is it that the owner isn't interested in the numbers? New games are definitely being burned; it's the owner... he should know.
I'm currently working on a very complex and sensitive system for a client. It requires a lot of experience with this type of system, but truly learning something new every time is fantastic, of course, with a lot of patience and passion. This system will validate party servers created by players, where everyone on the main server will be in constant communication, asking and validating, and there will be a locked option to check with the owner of the private server to see if someone can join🤠
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It's beautiful, but I recommend changing the Poké Ball image and anything related to Pokémon. Pokémon is really annoying. It was downgraded to Palworld simply because the catching mechanic involved circular objects. To prevent this from happening to this great game, change the catching method a bit
@EvanZir We have 1500 people daily, a small project that used to have 30 to 40 CCUs, but we've obviously gone down because the game is for children... this verification has been going on for almost 2 weeks and it still hasn't moved...
@EvanZir I'm considering diversifying into apps create games; it only costs $50 to be able to upload games anytime. I don't know, I think it's the best time...?
Imagine if this happens with a large advertising budget, what about small developers? My God, Roblox, fix your system or verify games in another way. Other methods are even simpler and more efficient. Further verifying created games before publication isn't a bad idea, instead of severely hindering new games
This is bad, literally bad. I would recommend turning off the ads because, in theory, they are only being shown to verified 18+ users. This is very bad. If your game is for children, stop your paid ads right now!
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