Here's the first test weapon animation (WIP).
Designing an "indie-friendly" FPS animation system is quite a challenging and slow process, but it is starting to look quite promising.
The bratty sub had been needy for their dom's attention but the latter was busy in front of their laptop, in a meeting, for work. They would tug at their dom's hand, huff, stomp their foot, anything at all to be noticed, only to get the 'look' of warning back.
Sub slumped down
A surprise by all accounts, the latest from Rye is of the sort that already begs speculation for it to be considered as one of the year's best albums by many. https://t.co/6YubDLeIGC
The first shelter and save system is progressing nicely. I will introduce all the elements related to this in the next devlog.
I also just added a "weapon wall" mechanic that allows you to freely hang and display your weapons and gear because bragging rights are important :)
I've heard a lot of requests lately for adding left-handed weapon rig and inverted mouse support.
These are relatively small features, but I understand they are still really important to many. These options have now been added to the game and will be available in the next demo.