It's the end of our birthday month, so let's finish strong with a gift for someone reading this: an @elgato Stream Deck + Microphone! For your chance to win, retweet this post and reply with #enterdiscordgiveaway.
Promotional Video for Aim Trainer!
Have a look at all the features it includes!
Play on https://t.co/HLGog2tXfe - https://t.co/FZwoaEXWvG
#indiedev#gamedev#cpp
Aim Trainer has now been Fully Released!
This 2.0 Version contains loads of upgrades and new Features!
This can create a competitive scene against your friends!
Download it now! - https://t.co/FZwoaEXWvG
#gamedev#CPP#SoftwareEngineer#SoftwareDeveloper
Stage 4 of Aim Trainer is now complete!
This updated includes:
- Sound Effects!
- New Textures!
- New Menus!
Check it out on https://t.co/HLGog2tXfe - https://t.co/FZwoaEXWvG
Feedback for this stage - https://t.co/DsL6quO0du
#GameDevelopment#indiegame#SoftwareDeveloper
Tweeting at 2:30 in the morning cause I spent too long on this. I managed to integrate noise to create a blend between textures on my planes and get the shadows to stay accurate. #glsl#progress
Stage 4 of Aim Trainer is coming along!
Still working on Textures, Objects & Shaders!
However, I have managed to implement sound!
Currently it is Shooting and Background, but more to include!
#gamedev#softwaredevelopment#opengl#cpp#indiedev
Stage 3 is Now Complete! V1.3
This stage contains different difficulty's. These are default, Hard & Super Hard! These 2 new modes make the targets move if you're too slow!
Itch - https://t.co/FZwoaFfxne
Feedback Form- https://t.co/FLIWLkjEL8
#gamedev#CPP#opengl#visualstudio
Stage 2 for Aim Trainer is Complete! V1.2!
This stage consists of further crosshair development
High score table!
Bug Fixes! Such as the timer, and End Screen!
Game - https://t.co/FZwoaFfxne
Feedback- https://t.co/3S8OQNRCnR
#games#cpplus#opengl#visualstudio#gamedev
Stage 1 of my further Development Completed for Aim Trainer! This stage included Scaling the Size, for 1920x1080 Game Play. As well as changing the crosshair, textures and messing around with the Targets! Download on https://t.co/FZwoaEXWvG
#opengl#gamedev
I managed to get my streets generating in my procedural city! Granted as of the number of streets and buildings between them are pre set but with a little bit of extra work I can get then to random as well. Solid progress this week.