✨📢 UPDATE 📢✨
We’ve raised the salary for both open positions. After receiving helpful feedback (via fax 📠✨), much thought, and budget adjustments, we're glad we could make this change happen. Thanks to everyone for supporting us as we continue to figure things out! 🙌🏻
📠JOBS @ WUNDERFAX 📠
We are looking for an 🖥️Unreal Developer and an 🌲Environment 3D Artist for our clumsy stealth horror game! (Must be resident in Germany)
Find more infos here! 👉🏻 https://t.co/hAkWqflDST
📠 Hi! We still exist. We were stuck in an elevator for a while. Just kidding, we just like this photo of us. Anyway, we were busy securing our first project. Not quite there yet to announce it, but please know that wonderful things are happening. 🌸
Recollection is OUT NOW! 🌖
A calm and atmospheric "walking'n'watching simulator" about nature 🌳
Use your gaze and attention in diverse playful experiences and rediscover a beautiful, forgotten world 🌺
My first full release as a solo developer, super excited right now 😊
Sehr zu empfehlendes Programm für Berlin-Brandenburger Gründer*innen der Gamesbranche! Letztes Jahr durften wir von @wunderfax ✨📠 an den echt wichtigen Workshops und maßgeschneiderten Mentorings teilnehmen. Danach hat man viel weniger Angst vorm Gründen 😌
Am Montag hat das @BMWK ohne Vorwarnung einen Antragsstopp der Bundesförderung für Games bekannt gegeben. In einem ohnehin angespannten Finanzmarkt bringt der Antragsstopp viele KMU in eine prekäre finanzielle Situation. 🧵
🌾 Hi, here's a new teaser trailer for my game Loading..., an atmospheric first-person adventure game about the youngest and oldest members of a Vietnamese family living in southern California. 🥖
@AndiJorgensen @polycount oh my goodness, I just tried it again with the same versions and now everything works! thank you & so sorry for bothering you 🙈
@AndiJorgensen @polycount This looks SO gorgeous, I‘d love to try it out!
But somehow I can’t get it to work on any unity version, be it URP 2020 or 2021, there are a couple of shader errors somehow :o
Maybe is there a specific unity version where this definately works?