@EU_Commission Money, cronyism, lobbyists, restaurants, seminars, trips, gifts.
The only thing these people stand for is their own interests, not yours, in short, the "money" they receive from lobbyists.
Once corrupt, always corrupt.
@Validisphoria @GameFanaticXS@weltswife@HonkaiImpact3rd You mean a break more long than one whole year, why doing a drama for a game that you obviously dont care much ?
@HonkaiImpact3rd People should better to ask for a brain instead of asking crystals for their own failure to read the several warnings we got since months.
They dont care and then complain about the consequences...
@MekuuMaki@WarlordRexx it was a long time ago but you was looking for a proper way to exports FFXIV models so it might interest you. If not sorry for tagging you !
@MekuuMaki thanks you so much for sharing your knowledge <3
So I finally got around to doing a thing--
https://t.co/dHWfG65Jvi - Beginners, 50 min tut, explains almost everything? How to import, rig, animate, fix shaders. Works for any character for the most part.
@MekuuMaki Pretty useful thanks ! Are you planning to make something similar for FFXIV Textools ? I find this part somewhat confuse when you want to reproduce an ingame character and so combining the right parts and export them with correct settings. Thanks for this great work โค๏ธ
Updated the video-- someone said that it wasnt showing anything past 22 min in, its my bad.
Video is now 37 min long though. I'm sorry for the quality as I'm still not too used to making videos of this sort. โฅ slap me with all your blender needs!
@WarlordRexx I see, I was too hasty... I've asked on the textools discord cuz I've found some values that seem related to bones, but I duno if it's scaling or positions or even something else
@ElenaChatNoir Looks like you're disappointed by people acting like this, I mentioned one of the reasons. Nothing more, neither salt nor animosity.
Of course I could have just said "amen" since I agree. Maybe i misunderstood your tweet, then i'm sorry โค๏ธ
@WarlordRexx I was thinking about it, why rescaling if the tool can export at the right scale ? Just make a body per race.
1st pic: I'm not entirely sure but this option should affect export, and so race scaling.
2nd pic: In menu "Tools\Edit racial settings" you might also find useful values.
@WarlordRexx This sheet contain a shit ton of informations, racial hierarchy, bones scalling, body parts and so on: https://t.co/pjQDbnDwKq
Also: https://t.co/QkRIV8tFsc
And a lot of documentation: https://t.co/KC3zIeHhN4
Now loves me forever !
Or maybe I made your pain even big ๐
@KorenLesthe@PTSDGuts2 People buy iPhone to call mom, BMW to go work, and two console cuz of exclusive games. You need also to pay for playing online and playing FPS with aim assist...
Btw you have what you paid for, how consoles can compete when they cost 3-400$. The image is still valid :p
@gifdoozer I think you already know that, but you can put your materials in a separate file and use it as a library. Then you need to link that file in each of your project.
Btw it require a bit of structure and discipline to avoid making a hudge mess. https://t.co/O5grR9AXXO