Hello everyone! This is likely the last post we'll ever make on this account. We'd like to thank you all for accompanying the development on Soul Defender and we're glad to say we passed the class the game was meant for.
We would have liked to develop the game further. (>)
So I'd like to urge you to follow @SunlessSkyGame if you have an interest in text adventure games. Please don't be alarmed by the long time since the last posts, it was due to focus being shifted to Soul Defender, it'll be back in full force soon enough.
(>) We would have liked to improve it and offer you the best experience we could, including fixing some rather severe oversights on our part, but there's no rest for the wicked.
One of our members (the one who wrote most posts here) is working on another school project. (>)
Hello everyone! This is likely the last post we'll ever make on this account. We'd like to thank you all for accompanying the development on Soul Defender and we're glad to say we passed the class the game was meant for.
We would have liked to develop the game further. (>)
So I'd like to urge you to follow @SunlessSkyGame if you have an interest in text adventure games. Please don't be alarmed by the long time since the last posts, it was due to focus being shifted to Soul Defender, it'll be back in full force soon enough.
Hello everyone! This is likely the last post we'll ever make on this account. We'd like to thank you all for accompanying the development on Soul Defender and we're glad to say we passed the class the game was meant for.
We would have liked to develop the game further. (>)
(>) We would have liked to improve it and offer you the best experience we could, including fixing some rather severe oversights on our part, but there's no rest for the wicked.
One of our members (the one who wrote most posts here) is working on another school project. (>)
With one last image from our amazing artist, we consider this project done! We'll keep you updated on if we pass, but for the time being please enjoy it!
https://t.co/Stn7jXZjre
Got you thinking we missed this week huh? Well surprise, it's actually Soul Defender's release! We come to you with a trailer and an https://t.co/Ud2nJMsPBn link.
Be sure to check it out and we hope you enjoy it!
https://t.co/Stn7jXZjre
#gamedev#indiedev#UE4#gamerelease
Hello everyone. As some of you may remember, we suffered a significant setback some time ago but I'm glad to say we're back on track so for #screenshotsaturday please enjoy the recovered Soul Defender with a few improvements on the side!
#indiedev#gamedev#UE4#indiegame
@games_sign Sorry for the delay in responding, we did have a backup but it was very far behind. Fortunately we could recover a few things and are back on track by now!
Hello everyone
Allow me to apologize for the lack of update this week. I'll be frank with you all, things didn't go well.
We lost a bunch of progress and have been working on restoring it, so we have nothing new to show. Rest assured we're doing what we can to catch up.
@UnrealEngine@ritamirgo On our end we've been messing around a bit with timelines for camera transitions and VFX, though no one on our team is proficient in that so we're more or less going into it blind
Hello everyone! These past few days have been... Busy. We're dealing with a lot of things we don't really know how to work with but we're doing what we can! Have a sample of some of our visual upgrades for #screenshotsaturday#UE4#gamedev#indiedev
It's #screenshotsaturday again and we're back with the last planned major feature! Turret overhauls and a whole new rapid firing, armor shredding turret! Try and guess what new effects were applied to our turrets before we post the details on indiedb!
#gamedev#indiedev#UE4
It's E3, but there's still work to be done! For #screenshotsaturday we have some enemy health bars, some turret supercharge bars, a limit to time spent possessing turrets, a radial shot cooldown indicator, and other assorted UI developments!
#UnrealEngine#gamedev#indiedev
For #screenshotsaturday we bring you a new enemy type! This big fella can take blows for any ally around him! Of course he's gonna take a bit of a hit to his health in the final product, this juggernaut will only remain unkillable in testing.
#gamedev#indiedev#unrealengine#UE4
Hello everyone! Due to certain difficulties and most base mechanics being implemented, programming progress is a bit slower now, but we do have some new art to show for this #screenshotsaturday like an island model and your base
#gamedev#indiedev#unrealengine#UE4