A pixel creature-collecting idle RPG. No stamina, ever. Built in public by a solo dev. Devlogs show the game as it was then. @nimbrune on TikTok and Instagram.
Devlog #5 [13 Nov 2026]: Room to breathe
Battle and Home got a clean pass: less on screen, and a full-screen win.
A snapshot from when this was written. Nimbrune keeps changing as we build, so some of this may be different now.
https://t.co/Km5KsNpAsa
Devlog #4 [7 Nov 2026]: The red lines
Battles moved to a hex board. Red lines show who each foe will hit, so you can move first.
A snapshot from when this was written. Nimbrune keeps changing as we build, so some of this may be different now.
https://t.co/Km5KsNpAsa
Devlog 3: choosing your first Nimbral now gets the thought it deserves.
All four starters are Rare. Each shows what it beats, what beats it and how it grows. Compare them side by side, then confirm before you bond.
https://t.co/Km5KsNpAsa
#pixelart#indiedev
Nimbrune got a glow-up. π
A cosy Sanctuary hub, painted battlefields, and the Spire: a 50-floor tower your lead Nimbral climbs step by step, with a guardian every 10th floor.
https://t.co/Km5KsNpAsa
#pixelart#indiedev
Hidden magic is waking up in Nimbrune. π
I'm a solo dev making a cozy pixel-art idle RPG about Nimbrals, the spirit-creatures who live there. It's very early. Here are their first sprites vs. today.
Come help shape it: https://t.co/Km5KsNpAsa
#pixelart#indiedev