Fight and train with powerful Jutsu to rise through the ranks of your hidden village in a ninja open-world MMORPG. Nin Online is developed by Hitspark Inc.
February 2014 - Early version of our built-in Map Editor. This version was actually still used to build at least 50% of the game's existing world. It didn't even have an Undo/Redo button or a fill tool, every tile had to be placed by hand...
January 2015 Screenshot of us trying to finally support multiple resolutions and fullscreen mode. Back then, games having a fixed resolution was still common place. ๐ ๐
Did you know that the UI that shipped with the 2013 Nin Online alpha test was actually done all the way back in 2010 for a different iteration of the game?
Some people think 3D is harder than 2D, but when you're trying to do fully customizable characters...
88 hand-drawn animation frames per character for one character, for each item in 2013. We've since increased it to 100 frames per character, per clothing, hair, eye, weapon.
You can actually still read our old development logs of what we worked on to build Nin Online, we documented much of the process!
Our forum posts are archived but still available here
https://t.co/09QDFeVMjS
We've been working on this for a few weeks since the announcement of DLSS 5 and getting our hands on a developer build of NVIDIA App... We're proud to unveil Nin Online with DLSS 5 support! #dlss5#nvidia#gamedev
Leaf Village, circa 2013. Before the thousands of players, before Steam release - just a dream and some hand drawn pixel art tiles. Hard to believe this is where it all started. ๐
Nin Onlineโs first alpha launched 2 months into development to hundreds of players in 2013. The server crashed and took days to get working, but we learnt from the experience.