I just released an all-in-one tool that lets you extract textures from any perspective, turn them into seamless textures, and use them on your 3D models.
#gamedev#indiedev#gamedevtools#itchio#indiegame
#Godot 4.6 is out, and all about your flow!
This release puts your workflow first with a new theme, flexible docks, and dozens of UX improvements. Default Jolt Physics, revamped IK, better reflections, and more.
Less wrestling with UI. More making games.
https://t.co/BU1KhuqIVt
Voting over for #GMTKJam.
Had a lot of fun with this one and played so many other insanely creative submissions.
Thanks to anyone who gave my wee game a download and left feedback!
Did the @gamemakerstk game jam this year solo, had a blast!
Ended up making something called "snakebutt", a fast paced arcade style loop em up where you encircle enemies to defeat them!
Link in the comments if you wanna try it
#GMTKJam
Tune your lutes, adventurers!⚔️🎶🎻⚔️
A major update for SKALD is out: New class, new backgrounds, Steam Deck verified, new art and portrait and lots more!
To celebrate, the GAME IS NOW 25% OFF on Steam!
Check out the latest blog post for details:
https://t.co/GiktN9HueJ
My new #GodotEngine C# course is now available! As a thank you to everyone who's been following me, you can get it at a steeply discounted price for the next 7 days (link in reply). Here's what's covered: