@CricTalk29 We built Wovius out of pure frustration: I was tired of opening new AI chats and re-explaining my project context from scratch.
I’ve used it to build Wovius itself and other projects in parallel without that friction.
Private beta is open: https://t.co/hCuEGS03Bv
@rdbuilds7 We built Wovius out of pure frustration: I was tired of opening new AI chats and re-explaining my project context from scratch.
I’ve used it to build Wovius itself and other projects in parallel without that friction.
Private beta is open: https://t.co/hCuEGS03Bv
We built Wovius out of pure frustration of being tired of opening new AI chats and re-explaining project context every time.
Been using it to build Wovius itself and other projects in parallel.
Opening a private beta to iterate and improve. Expect rough edges >_<
Kamisama Protocol :
Implementing the map (i new to dis), Still not sure about proportions of walls, ground area and all.
Also for Horror 3d multiplayer genre is this map too small or big? Have seen phasmophobia maps are decent size which are big inspiration for me.
#IndieHorror
@0xInk_ This would be super hard to make as an indie developer tbh, the animations alone will be complex. But idk abt AI era if anything will be easier or not.
@Tiny_Tuna@nexindie I have just started tho but I strongly believe the game i planning to build is very unique including the mechanics. I have just started documenting in x yesterday tho so only one update yet.
Kamisama Protocol Update :
Really excited to get started, have also drawn my first map, havent drawn details but it will be a 3d multiplayer lobby game so making it will be very challenging.
#indiedev#gamedev
After thinking, scribbling ideas, cursing notion for my inability to manage notes, i have decided that i wanna make my dream mechanic horror game. wish me lumk guymz.
Genre : Horror Multiplayer game
I can confirm this much that there is some unique mechanic to it for sure.