@MinnowsRCool@AWildG00s3 But 100% agree pallet density is a bigger issue but unfortunately I doubt that will change until the re code at the earliest next year.
@MinnowsRCool@AWildG00s3 Like I say this encourages newer player to improve, like maybe greeding an extra time, breaking line of sight ecs, my biggest issue with haste perks is lack of skill like goose said smash hit great but there has to be more stipulations in place to get bonus haste or nerf them
@MinnowsRCool@AWildG00s3 I’m not arguing that in certain situations with certain killers holding w is or isn’t the better option my point is on haste perks fundamentally destroying killer pressure with 0 skill involved, it sends newer players into a false sense of security just to be dominated in future
@BLAD0S That’s fair shrinking down the amount of time to possibly a week per rotation, then maybe something like only 1/2 indoor maps one sand map one snow map ecs, I can only imagine they don’t allow free reign on maps due to a coding issue or some other bull crap like bug management
@MinnowsRCool@AWildG00s3 I disagree to an extent, the majority of the killer roster can be countered with good movement and or direct counter play built into their kit like dredge for example I’m not saying survivors should never be allowed to w key but limiting options & strength to encourage looping
@TheRealKeifer@DBDConfess If you don’t defend your totem & bring no back up it does not make the perk situational it makes your build high risk high reward, the issue with boons is they come straight back in 10s, hex’s are gone forever so the value is not the same, but it dosnt make hex’s more situational
@TheRealKeifer@DBDConfess Okay so I hear you, I don’t think I explained properly, I think yes in certain situations boons can change the game but so can almost every single perk in the game, that’s the point of a perk, ruin & blood favour work in every game in every situation, exponential just doesn’t.
@TheRealKeifer@DBDConfess For example make exponential spawn after a survivor goes down a bit like nothing but misery, this makes boons rng like hex’s but allows them to stay stronger, then one like shadow step could spawn randomly at the start of a trial, obviously you need to increase dull totem spawn
@TheRealKeifer@DBDConfess It’s situational tho, I think the biggest issue is placement on certain maps making them 10x stronger, I think the answer is changing the way they are interacted with, I’d either make them pre placed at the start of the trial & make them take longer to snuff + one time use
@Buckeye_7Gaming@AbolishEGirls Nowhere did I say their servers turn off, my point is their games dwindle in interest over time & fails, this implies they are not fun for a prolonged period why do you think they kick it off with a big licence? they charge excessive prices because they’re after a cash grab.
@DBDConfess As someone who plays both sides W key is not the problem it’s how it affects different killers differently for example useless against blight but can make ghostie useless it’s not something to argue over more just a point to make about how dbd is fundamentally flawed