@heysimone@Hbomberguy@jari428@SaltySandals_ Like the monster is part of the metaphor. This is like reading Dracula and going "erm, so thats it?? Its an old guy who sucks you and gives you a blood disease?"
@heysimone@Hbomberguy@jari428@SaltySandals_ I mean yeah, if you think like this I do think you're either dumb or obtuse.
Its a completely meaningless criticism. Like what? because there's a monster it just magically loses all meaning? Does every horror film have to be some masturbatory psych-thriller with no real threat?
@cosmicbuns The constraints in computer technology are also entirely one sided. A digital artist can't physically feel their paint spread across a canvas, and a physical artist can't utilize layer blending. But newer hardware allows you to do everything the old hardware did and more.
@cosmicbuns digital vs physical art is not comparable to the difference between old and new computer hardware because they're completely different formats that require completely different techniques. More powerful hardware is just objectively better and more capable than weaker hardware.
@squeal_piggy Shadow Madness has a very fun art style based on American comics and cartoons, but it looks like hot dogshit even by ps1 standards, for example.
@squeal_piggy For every visual masterpiece pushes hardware to its limits to capture a specific vision, there are a dozen otherwise good games with gimped graphics, especially from smaller studios in the early eras of 3D.
@vibeslytics Like the sole exception to this are games which rely entirely on sprite work/pre-rendered assets, and even those were often limited by 3D modeling technology of the time.
@vibeslytics From the moment we had written language, we could write anything we wanted. From the moment we had pigments, we could draw anything we wanted. Videogames had to deal with the limitations of computer technology, and I want to see what people could've made without those limits.
@vibeslytics Like look at the difference between Dead Space 1 and Dead Space Remake. The remake captures the exact same style and atmosphere with greater visual clarity.
@vibeslytics Not every game is Silent Hill 2, though.
We're also no longer in 2011 and xbox 360/ps3 games are getting remakes now. Almost every game from that era that tried for photorealism (or some close approximation) has aged terribly.
gigabrain replied and then blocked me but like. The concept artists and illustrators aren't just drawing characters and environments with a low poly count. The 3D artists have to work with them to get their proper concepts to work in the games.
@I__HATE_SOCCER No i just like when I can see what the actual artists were going for and not a version made to look worse due to technical constraints.
@I__HATE_SOCCER also "challenging" in this context is completely meaningless. You're just misusing film terms to make it seem like you have some kind of greater point and not just a personal preference.
@CalicoWack@uncannyIongarms@Kroniebits the entire reason for people calling shit "media" and "content" is because people couldn't call something they liked art without 1000 hipsters going ERM HOW DARE YOU CALL THIS SLOP ART. ART IS ONLY THINGS I LIKE.
@CalicoWack@uncannyIongarms@Kroniebits I mean, thats not what that means at all. "let people enjoy things" was a nice way of telling pretentious people to shut the fuck up for five seconds and let people appreciate mainstream or "lowbrow" art.