@htmx_org ๐THANK YOU for celebrating my humble game!!!
Feels like it has an inadvertant overlap with the whimsy htmx characters (talking animals, golden pickle, eccentric vehicles). ๐
@UnrealSensei CSS is not a magic win button. CSS cascading sucks so people often add Tailwind. CSS engines are heavy. CSS is wordy and has crazy legacy.
#Godot really deserves credit here- "everything is a node in a tree" is a serious flex. Super easy yet customizable.
@UnrealEngine Unreal will completely squander the lead its gotten
Blueprint is the best visual script on any engine
Godot has 3 default choices in the same ecosystem: C++/GDScript/C# but C++/Blueprint/Verse is outside of Epics ability?
Not against Verse but this is destructive tunnel vision
@Tameranian3d XNA itself is deprecated but it was XNA Game Studio 3.1 I believe, which could load the game onto the 360 through local LAN. It was just .net/C# Visual Studio with extra junk to interface with the console.
Last week when adobe said they were gonna discontinue animate I got really angry and started building my own animation program. Iโm calling it FrameBoy.
I want it to be a free animation program for everyone forever.
https://t.co/FvRn7SCHHa
@icculus Thank you Ryan, indeed, looks great!!! BTW: always glad to see people realizing how much you and SDL have contributed to the foundations of this industry.
@TwoStarGames In the web world, WebRTC is what backs Discord, Google Meet, etc. I wonder if it's available for Unreal in some form! Standard open source browser tech.