'아시아인'으로 시작하는 문장들이 다 어딘가 틀려보이는 이유는, 그 범주가 지나치게 넓기 때문이다. 아시아는 유럽면적의 4.4배, 인구수로는 6배인데, 동서남북유럽을 다 구분하던 사람이 아시아를 하나로 묶어서 이야기하려니 함정을 안 밟을래야 안 밟을 도리가 없는 것.
아프리카도 마찬가지.
What this is called is false equivalence. Twitter is not AO3. AO3 as a PLATFORM is very explicitly catered to the preservation of all fanwork.
To host fanart or fanfiction on AO3 is to consent to a community archival framework, very much like donating art to a public library.
Opinions from anyone claiming to be an OTW volunteer do not represent the opinions, policies, etc. of the OTW or AO3. The OTW strives to be an inclusive and welcoming space for all fans and does not condone behavior that violates the OTW Code of Conduct: https://t.co/62GlllgELh.
Opinions from anyone claiming to be an OTW volunteer do not represent the opinions, policies, etc. of the OTW or AO3. The OTW strives to be an inclusive and welcoming space for all fans and does not condone behavior that violates the OTW Code of Conduct: https://t.co/62GlllgELh.
"Why doesn't the final character design ever look as good as the concept art?"
Because the designs they come up with in concept art are iterative and are often found to not be easily readable in 3D space under different lighting conditions or with different facial expressions.
They also have to be easy to animate when budgets are constrained, and have to be possible to make into a toy for merchandising.
There's also just plain old marketability. A design that's too exotic risks alienating potential audiences. That means it has to follow current trends and recognizable shape language.
Also, sometimes the concept art you see is from a completely different conception of the character. A character's personality and role in the story can change significantly over the course of production or development, sometimes going from a villain or side character to a protagonist or vice versa.