Day 14 of building apps
Added ambient bg sound. Fixed shadow map issue. Minor performance gains. Slop splash screen done. Started on app store releases but need to optimize the build first.
Taking a break for a couple of days, have to focus on something important. I'll be back!
Day 13 of building apps
What started as me just messing around now feels like a real game.
More polishing. Added camera shake + haptics. Sounds (courtesy @KenneyNL) with pitch scaling. Particle spawner on impact. UI cleanups. Fable made a nice title logo after a few iterations.
the prompt engineers who think there's any value left in "having good taste" are coping
zero value left after /design-sync
no, not even "writing detailed SKILL.md files" or "mitigating AI smell"
the engineers who think there’s any value left in “being technical” are coping
zero value left after loop engineering
no, not even “context management and memory” or “optimizing token costs”
Day 13 of building apps
What started as me just messing around now feels like a real game.
More polishing. Added camera shake + haptics. Sounds (courtesy @KenneyNL) with pitch scaling. Particle spawner on impact. UI cleanups. Fable made a nice title logo after a few iterations.
Day 11 & 12 of building apps
Couple of slow days but still got some stuff done.
Feature for logging external rides on the carpool thing. And a v0.1 for the wood chopping title screen.
I want to publish the game this weekend and move on to the next thing asap. Hopefully.