It has been three years since we released MNPRX to the world and we finally have a Demo Reel: https://t.co/WFylYJkDfO
It is mind-blowing seeing how people are using what started as my research prototype. With Flair, it is finally resembling what I originally envisioned.
1827 days and counting!
I can't believe its been 5 years since I started Artineering. It's been a wild ride!
I had a lot of fun opening our old logo and pushing the watercolor shader style with the latest version of Flair to see how far we can push things now.
Today, we have hit a big milestone: Artineering turned 5 years old! 🎉
And we could not have achieved this without you, thank you for your constant support🥰.
Our logo started as a blue/purple blob with a basic watercolor style, it’s amazing to see how the style has evolved.
I just pushed out a new release of Flair with some new features that I always wished to have as an animator. Let me know what your thoughts and help me share this post if you like where we are headed. 😊
🌟Flair 1.0.3 is out!🌟 Packed with fixes and new features like the wobble effect, adding imperfections and real-time smearing. The production-ready Fray style, Flair materials on Viewport2.0, multi-light fixes, support for Maya2024 and more (release log: https://t.co/qeglha4MR1)
I'm incredibly proud to announce that Flair, the evolution of MNPRX, has finally been released!
https://t.co/SFtVRyIGlm
Flair is getting closer to my vision of a stylized renderer, and it will keep getting better now with each update.
In case you missed our live presentation yesterday but still managed to register to the RealTime Conference #RTC_2021, you can rewatch the entire session through Swapcard:
https://t.co/o4erdabDYe
I'll present at the RealTime Conference #RTC_2021 tomorrow Dec 15th!
It's free so make sure to tune into Stylizing the Metaverse - Rendering Beyond Photorealism: https://t.co/88J8zu9DmG
I'm joined by an amazing lineup of speakers: @mediamolecule @becassoapp @pragma37
So proud to announce that Alexandre Bléron, R&D engineer at Left Angle, & @notpainted, CEO & Founder of @Artineering will host the "Stylizing the Metaverse - #Rendering Beyond Photorealism" session at RTC Dec 13-15, 2021!
The #Metaverse does not always need to look the same!
I am incredibly proud of what we have achieved so far and I cannot wait for you to see what we have been developing these past 2.5 years.
We are working towards democratizing 3D stylized rendering in any style!
Just finished reading Dark Matter by @blakecrouch1 and I'm completely in awe... Thanks for writing this!
To anyone who has ever pondered about their past choices and what would have happened if... You are in for a ride!
The Summer of Unreal four-week course targetted at industry professionals sounds amazing!
But who though it was a good idea to require professionals to stop working 5 hours a day, for a month, to learn #UE4?
The bootcamp could have easily stretched over 2 months...
Add Bloom directly in the #Maya3D viewport to intensify lighting in MNPRX!
https://t.co/Gq7b0Z6f9B
Learn how to enable bloom and customize it to make lighting contrasts pop.
#3drendering
#MNPRX is ready for #Maya2022! But there is an annoying new Viewport bug that will always show all non-mesh shapes (lights, locators, etc) on scene renders...
Apart from that, robustness has improved a lot, good job @AdskMaya! Please fix MAYA-110627 @MyOhMaya1🙏