"So Far, Together" - the last piece of Destiny music ever made.
Composed by Brendon Williams (@BrendonComposer), who previously did Riven's theme, Edge of Fate, and most Renegades music.
(via @Breshi123)
First Destiny Artwork | Destiny Art you're most proud of | Latest Destiny 2 Artwork
Thank You to the wonderful DMR community that helped me in my journey so far <3
#destiny2#monumentoftriumph
First Destiny Artwork | Destiny Art you're most proud of | Latest Destiny 2 Artwork
Fellow artists, feel free to reply or QRT with your own!
#destiny2#monumentoftriumph
@Destiny2Team I wish I had enough time to prepare a proper new artwork. Can't wait to show my love again to this franchise when i will be able to. Thank You <3
TFS truly was an experience like no other. I instantly knew I wanted to capture this amazing moment.
This was the catalyst that got me into focusing more on my 3D art with this piece and allowed me to achieve things I didn't even know I'd be capable of.
Thank You Bungie.
@blueberriesGG Thank You so much for appreciating my work <3
I hope to regain my will to work on more personal projects and keep posting stuff online. Support from you and other ppl in this community is really helping me find the strenght to keep making, and I'm really thankful for that. :)
@KonKas08 @wiintahX When it comes to hours spent it should count as per instance, a single control match doesn't take 2 hours. Tho counting the data per player as you say would make more sense if we'd be focusing on the amount of players playing instead of the time they spend.
@wiintahX Ok but, there is a high chance that the data from a single pvp match overlaps from all the players included. By having 12 ppl in a single 10 minute game of Control you might be getting 2hr in play time on the graph, thus skewing it in favor of pvp activities.