@zarie_3 i remember running hundreds of xesht back in 0.3, the drop rate for these support gems is very low. They should make them a bit more common. Its similar to the 2% drops in poe 1
Taskbar hero
It seems like every boss after 2-10 hell becomes a DPS check. my priest is incredibly sturdy, but theres no investment that would make my backline survive for longer. 3-10 hell does 3500 chaos dmg π. and now 1-10 torment also seems like a similar case.
@saikofall agreed 100%. Games that generate economic incentive are bound to run into issues with scale/botting, and their small team is definitely not prepared for it. and now theres a ton of false bans too, good luck to whoever is reviewing these appeals π
@saikofall However, its pretty clear that the concept of playing the game and selling items in the market walks hand to hand with the same web3 games. In fact, a lot of "crypto investors" are promoting taskbar hero, which is unfortunate. market integration might have been a mistake...
@saikofall when it comes to rug pulls, it usually implies that devs sold their tokens/liquidity pool and ran off. This isn't possible with taskbar since its all just steam market and items. They aren't holding a massive pile of cash (pool) like web3/nft games
@mikoo8765@TheTravelerDev those are not quests at all. Its merely a prompt that is completed if enough interactions have happened or if a condition was met. Its extremely finnicky and since theres 100+ of them players eventually learned to be efficient around the system.
Its an illusion.
@HisNastyness@Idris_PoE2 Its just poorly explained. Bell hit is considered a crit, doesn't mean that boneshatter itself has crit. Which would be the requirement for the build to work
@BecomingCaptain Depends on the game. Modded valheim with permadeath was pretty fun. ARPGs have too many variables to be enjoyable with one life, even though i adore them
@pasyeri Partially, yes. but mostly cause steam API couldn't handle 140k people generating chests every second... At least according to devs, this limitation is entirely external by steam (understandably so), and not a design decision. Although it did undeniably help the economy ^^