Hey founders, indie hackers, and game devs on X.
Show a demo of what you're building!
At Nova3D, we're building a tool that generates 3D assets and scenes made up of separate, logically connected parts.
All in a single shot, with one prompt.
Your turn!
#buildinpublic#gamedev
@AliceInfoAi Actually this is different.
This is about creating objects with full structure. Like the computer has circuitry inside of . A washer or microwave have components inside. They're not just monolithic blobs fused together.
This is a fundamentally different approach.
@compileandpush It's a harness right now, utilizes prompting.
But the holy grail is a dedicated model specialized for part-aware, structured 3D generation, instead of the monolithic blobs standard 3D AI generators produce.
@TehnomasterS Thanks. It will be useful for game devs and 3D modelers. Do give it a shot at https://t.co/xpzy6gU7w9 (it's free - but bring your own api key BYOK).
This table and 8 chairs were generated in a single shot, by Nova3D.
It's a proper asset pack.
Every piece is separate and part of a natural hierarchy.
It's not a monolithic blob like standard 3D generators.
#buildinpublic#gamedev
@DungeonFox1 Oof, I've been living through that debugging pain too.
What are you building? Happy to have a look if you drop the details ๐
And want to try generating whatever you were working on here instead? Itโs free (BYOK) + exports clean GLB with separate parts, joints, and hierarchy ready to go:
โ https://t.co/u71XOGMqdN
Founders, indie hackers, and game devs on X.
Show a demo of what you're working on!๐
At Nova3D, we're solving the problem of monolithic "fused blobs" generated by standard AI.
Nova3D generates structured assets with separate parts + full working internal assemblies.
With just one prompt - single shot.
Watch this microwave open. Hinges, door, internals all editable.
Your turn!
#buildinpublic
Pain Point:
Standard AI 3D generators (like Meshy or Tripo) produce solid, monolithic 3D objects that look good but are practically useless, because:
- Want to rig or animate it for a game? Can't easily do that, because itโs a dead, monolithic blob instead of a functional, modular asset.
- Want to change the arm of a robot you generated? Regenerate the entire asset.
- Want to edit something manually? The whole thing collapses because it's not actually structured.