bad connection :( will upload an edit of something i recorded today though!
it's a blue moon soon but we'll be focusing on the harvest moon because rvvr recomps it 100% now! [<++<]
(render pending)
memory has been mirrored + reached the point of enqueuing real psp graphics engine commands!
dither coefficients (e2-e5), patch division count (36), material (53), model specular(5b), texture scale (48), draw primitive (04)...
https://t.co/awL8L98uTk
rvvr recomp so far
[^] ridge racer 1
[^] ridge racer 2
[^] motogp🙾🙾
[v] mawaskes (200 more bytes)
[v] harvest moon (")
4 the joy of fantasy [<vv<]
[>v^<] reviver update: bamboozled by rflags once again but no more...
* fixed rflags delay slot overwrite bug (xor -> mov imm 0) which made
* jdarc reach data section call (instructions stored in .data, valhalla knights does this too)
we are converging to 1 fix for many games which is a good thing (accurate & faster mips32-x86 printer helps)
ps: reached new harvest moon (holv) sdk! + mawaskes main thread may be running the entirety of its base fn because it exits on return