https://t.co/Lr1SVt6YDv
I swear maybe as long as 3 years ago @joewintergreen put the idea in my head to get Dishonored style item pick ups in my Half-Life 2 mod. @Nukedrabbit95 got it going in like a few hours, with some nice new models and sounds to boot.
#gamedev
One of the last playtests for Inhuman will be done soon, the march to shipping is going smoothly.
Apologies for not doing a formal post on pushing the release past Oct 1st, had a lot going on and maintaining the moddb page has not been a priority.
@Pawlu31@ComfortJonez The buildings on the left are based on Guadalajara Mexico, but beyond that all I'll say is that's not the actual location in narrative
Inhuman's opening cutscene is shaping up to be something special, and probably not what you'd expect given everything else we've shown off. This is the setting of a shot from the first two minutes of the game
https://t.co/i69TAlsGpa
@Ciefstatten @ComfortJonez Lmao it's worse than you know. I first made this system in 2013 and it's gone through 4 different unreleased mods before finally landing here
https://t.co/usXAN7Rv6D
Hey all my Half-Life 2 mod is finally close to actually getting a release! Lil post on all the stuff we've been adding to it here
#gamedev
New post on how I've been improving my #leveldesign for Inhuman on my Patreon: https://t.co/xkpOjWqPqO
3 bucks for access and it really helps keep me going with my projects.
@JoFrhwld Better to unjustly and erroneously fail nine honest students and emotionally torment them with dystopian electronic surveillance than let a single cheater pass a bullshit, ableist exam that is set up to structurally incentive cheating while hindering actual useful learning
https://t.co/jnmX0AS1Di
Hey #leveldesign and #gamedev fam I've got an article out on how I'm learning to not suck at combat arena design. Part 2 should be out before the end of the month, not sure if there will be a part 3.
If you like my work, it's only 3 bucks to subscribe.
Old, concept art paintover, and new version of this section. We're really trying to define the Combine controlled spaces in the game more strongly.
Shout outs to @1enix for his paint over and @Nukedrabbit95 for her great env art work. Both have really helped elevate the mod.