Indie app & game builder in Tokyo | Multi-model AI workflows & on-device AI | Grand Winner, Google Gen AI Academy APAC Cohort 3 | Building Digital Omamori
Play & listen — Apps by Meredith 🌙
Crazy Mama Chari
https://t.co/0RLsnz644E
PAPER MOON
https://t.co/GzB05wWoA4
Pumpkin Catch
https://t.co/kTueeOWGnz
Old Days Millennials OST
https://t.co/jY173lRQ4s
PEEL IT! OST — game upcoming
https://t.co/AHe1In2qd7
#indiegame#GameMusic
A tiny paper-tail flutter, quieter than the rolling sound: one suggestion from the replies. Something to try in PAPER MOON 🧻
Would you notice it?
https://t.co/GzB05wWoA4
#threejs#opus55#GameAudio
A daycare run with an unexpected dance break 🚲🎶
The police stops in Crazy Mama Chari turned into rhythm battles. Here's one little corner of what I've been making.
Could you keep the beat?
https://t.co/0RLsnz644E
#threejs#opus55#RhythmGame
Visited Machines of Loving Grace in Tokyo today. The movements in “Dance as Waves” were so graceful.
I kept sending photos to Claude. He asked so many follow-up questions that I promised to photograph the handouts at home. 😂
#Claude#AIandArt
After several rounds of character design, I’ve written up the approach that’s been working best for me so far.
This time, I wanted to see how Astra 6 would coordinate the art process compared with Sol.
Full write-up on Medium:
https://t.co/9StfSwF8NR
#openai#codex#indiegame
@dogramaci The main experiment was letting Astra coordinate the art process after working with Sol.
The biggest difference I noticed was more precise instructions, which meant less rework and fewer times I needed to step in. That mattered more to me than small visual differences.
After several rounds of character design, I’ve written up the approach that’s been working best for me so far.
This time, I wanted to see how Astra 6 would coordinate the art process compared with Sol.
Full write-up on Medium:
https://t.co/9StfSwF8NR
#openai#codex#indiegame
Early PAPER MOON looked wrapped in a thick jacket. The revision flattened the ends and made the embossing shallower. These are historical prototype screenshots, not a same-camera test. Which feels more like paper?
https://t.co/GzB05wWoA4
#GameDev#indiegame
Someone asked: does PAPER MOON’s paper tail affect its sound? 🧻🌙
The rustle follows the roll: faster = louder +higher pitch. Airborne = quiet. Landing = a tap. All live Web Audio.
Should the tail make sound too?
Play here:
https://t.co/GzB05wWWpC
#indiedev#opus55#threejs
Play & listen — Apps by Meredith 🌙
Crazy Mama Chari
https://t.co/0RLsnz644E
PAPER MOON
https://t.co/GzB05wWoA4
Pumpkin Catch
https://t.co/kTueeOWGnz
Old Days Millennials OST
https://t.co/jY173lRQ4s
PEEL IT! OST — game upcoming
https://t.co/AHe1In2qd7
#indiegame#GameMusic
Remember the Y2K panic?
Here's a peek at Episode 2 of Old Days Millennials 📺💾
Old TVs, floppy disks... seeing how far Three.js + Opus 55 can take☺️
Join the Y2K days here:
https://t.co/wGG90ar0zs
#threejs#opus55#Y2K#indiegame
Someone asked: does PAPER MOON’s paper tail affect its sound? 🧻🌙
The rustle follows the roll: faster = louder +higher pitch. Airborne = quiet. Landing = a tap. All live Web Audio.
Should the tail make sound too?
Play here:
https://t.co/GzB05wWWpC
#indiedev#opus55#threejs
Your next three-hour soundtrack? 💿
PEEL IT! OST now has a full-album loop on YouTube: 12 tracks in order, original tempos, Heisei Paradise at home. Turn on Loop to keep listening. The sticker-peeling game is coming later.
https://t.co/REv0hiJ1yK
#GameMusic#HeiseiRetro
How do you give a toilet roll a sense of life without a face? In PAPER MOON, breathing, squash-and-stretch and little flinches are procedural animation. Its loose paper tail has its own physics 🧻🌙
https://t.co/GzB05wWoA4
#indiedev#Threejs#indiegame
@animiotics A little flutter rather than a constant rustle! I like that!
Keeping the rolling sound as the main speed cue makes sense.
Thanks for the specific suggestion!