#PixelOver 0.18.3 released! Improvements for the Z Order panel but also better 2D mesh triangulation and more...
Detailed changes : https://t.co/JBtVlQ6Qzf
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.18.2 released! Adding 2D lights with support of normal maps and light occluder.
Detailed changes : https://t.co/T8RoR8myMK
Asset used for the example : https://t.co/LnaQItTrxq
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.18.1 STABLE is out!
This update significantly upgrades the animation system: global rest/pose, graph editor, animation save/load, and a new folder-based tree structure.
For detailed changes: https://t.co/pODwHJcjDt
#GodotEngine#indiedev#pixelart#gamedev
Some progress on the latest feature in the upcoming animation improvements update for #PixelOver. You’ll soon be able to save and load animations, making it easy to reuse generic animations across different projects.
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.18.1 Alpha 3 is out! Again an alpha bringing a lot of changes to the animation system with a new graph editor and more.
For detailed changes and access to pre-releases: https://t.co/XLa7ms2dnS
#GodotEngine#indiedev#pixelart#gamedev
Updated my futuristic GUI theme asset pack!
Now includes source code for Godot 4 and more improvements.
You can check it here : https://t.co/vPLZiO81VS
#GodotEngine#pixelart#gamedev
#PixelOver 0.18.1 Alpha 1 is out! Introducing the global rest/pose mode. The next pre-releases will bring more improvements about the animation system.
For detailed changes and access to pre-releases:
https://t.co/KF8IQvBJiS
#GodotEngine#indiedev#pixelart#gamedev
Some progress about #PixelOver animation system improvements.
Rest/pose will be global (not only for bones). Editing in rest affects all pose default value. While editing in pose mode will affect only selected animation.
#GodotEngine#indiedev#pixelart#gamedev
#PixelOver 0.17.1 stable is out! Improved bone system & mesh deformation. better automatic bone weight map computation, improved rest/pose system, new smooth tool and more...
For detailed changes: https://t.co/GeZM1ewEPv
#GodotEngine#madewithgodot#indiedev#pixelart#gamedev
#PixelOver 0.17.1 Release Candidate 2 is out! Improved bone system & mesh deformation. RC2 adds better automatic bone weight map computation.
For detailed changes and access to pre-releases:
https://t.co/ttxRtBNP5v
#GodotEngine#madewithgodot#indiedev#pixelart#gamedev
#PixelOver 0.17.1 release candidate 1 is out! Improved bone system & mesh deformation. Rest/Pose toggle mode, multi-select for bones weight points.
For detailed changes and access to pre-releases:
https://t.co/Rnu0stmSn0
#GodotEngine#madewithgodot#indiedev#pixelart#gamedev
#PixelOver 0.17 release candidate 2 is out! With another round of bug fixes and great improvements for 3D objects using post-process shaders.
For detailed changes and access to pre-releases:
https://t.co/yO5BvBJ8x3
#GodotEngine#madewithgodot#indiedev#pixelart#gamedev
#PixelOver 0.17 alpha 2 now live! Adding a very requested feature : per object shader, letting you for ex to add line to each image under a layer.
For detailed changes and access to pre-releases: https://t.co/M307lz1DR1
#GodotEngine#madewithgodot#indiedev#pixelart#gamedev