@Birbirl@sqr2d we got reliable udp inputs, acks, tcp fallback and server-side match state working. still working on fixed ticks and smoother sync but haven’t benchmarked it against BMG’s netcode yet.
btw the same guy who made this project now has his own private brawlhalla servers ppl can connect to w/ much better netcode and he also fixed the client-side input lag issues😭 cmonnnn devs
the only excuse the brawlhalla devs had to not update the game engine was that making cheats for this type of game was weird cuz of how JIT-compilation works w flash games
clearly doesn’t matter now
(not my project btw)
https://t.co/eaebelrElI