@KatDoes3D Oooo I tried doing something a bit similar a few months ago in unity for my game but it did not look at all as nice as this, nice work! gives me inspiration to atleast try again ๐ฅด
@FableQuest for the video I heavily damped the recoil, the belt zoom locks the aiming, so I didnt want her drifting up to the ceiling/going wild. Recoils still WIP but its tied to the rounds actually fired, not the barrel spin, so it follows the fire rate. the climb will scale with it too!
WIP of the gun showcase! Classes have been kinda brutal lately, so I wanted to share a segment of the video for now. I found out miniguns tend to have some sort of firerate control, so... I implemented it! 3000 to 6000 RPM #gamedev#indiedev#unity3d https://t.co/gU364pxNJU
[PART 1] always wanted to make something like a game trailer, and this is my first real attempt at a cinematic-ish video. figuring all of this out as a solo dev has been a lot, but honestly, i think it turned out alright! enjoy!
#indiegames#indiegame#solodev#unity#unity3d
my gosh this took me more time than id like to admit. anyways, every stat actually does something you can see! strength isn't a number on a character sheet, it's whether your operatives can handle the gun. anyways, enjoy!
#Unity#unity3d#gamedev#indie
https://t.co/GdhosdJvGQ
@PastranaJe12741 oh no, not exactly, theres still stuff I have to do before theres a playable version lol, but a lot of the core foundations are in place, getting closer though