I quit my 11-year corporate career to make games with AI. I built the worldโs first AAA-quality sci-fi FPS game with AI in 24h. On my laptop. While traveling.
A giant company in the game industry contacted me after my last AI game went viral with 3M+ Views. They want to feature a game i make with AI in their million-dollar booth at Gamescom and help me release it worldwide across platforms.
So here I present my own original IP: SOL: The Last Imperium.
โ Fast first-person combat with epic guns, grenades, and melee
โ Drive, fly, and fight across massive battlefields
โ Giant boss battles against walkers, titans, and a Leviathan
Graphics, gameplay, concept art, music, sound effects and animation. All made with AI, entirely vibe coded. Built on Three.js.
This would not have been possible without @tripoai. I create world class 3D models of characters, vehicles and monuments in Tripo, then let Opus 5.5 jam with Blender to bring AAA-quality to the 3D models. Absolute game changer.
Now it feels like I have an entire $100M game studio on my laptop.
The future is here. Go after your dreams and start creating, now is the time!
Dropping some AI game dev sauce in the comments!
@MundaneSkeleton I don't think the idea of a visual toggle is a bad idea, its better to add more accessibility, but migrating as gradient is bad for visual reading and even worse, colourblind players.
@MundaneSkeleton Maybe i just don't understand, but having full colour wouldn't change anything about the visual clutter issue, having more colours would. As the problem with visual clutter is that there is a more, in this case one colour is less and that would = less clutter in the process.