(1/3) For my own games, I usually go with pixel art plus a CRT shader. But one issue I kept running into is that the art can feel a little different once it’s actually displayed through the shader compared to the raw pixel art.
So I ended up making a tool for myself that lets
I completely understand where you’re coming from, but for a lot of gamers physical discs are the only way they could afford to play games because they could get them secondhand. You can also give games to your younger siblings Which is a great way to introduce them to the games you were playing.
Most importantly though, as we saw from PlayStation this past week, if the media we buy is only digital, it can be taken away from us at a moment’s notice with no recourse. Imagine that, one day your entire library of games could be deleted overnight because technically you don’t own it.
I've compiled some of my proudest work from my time at Bungie.
It has been a joy to contribute to the Destiny universe and bring life to its inhabitants, big and small.
Per Audacia Ad Astra
Throughout almost 5 years working on @DestinyTheGame, the main processes I contributed to were our static marketing assets including Gear & Character Composites, & Key Art, working in the amazing Creative Studios team.💠
Here's some highlights. Let me know your favorite piece!
Haven't seen this around yet. But we put out an ARTBLAST on artstation.
https://t.co/Ra4MbsAPOi
Check out everyone's hardwork!
RT/ share the love!
#marathonthegame#Marathon
The squad pulling up to the function.
Blast off on a high-octane adventure in #StarFox, available June 25 for Nintendo Switch 2: https://t.co/5whDepPet6
I was the design lead on the Cosmodrome destination. Someday I'll talk about developing it, what went well, and what I wished it could have been. I'm very proud of what the team delivered.
But for now, it's great to see people enjoying it one last time, for the first time! 😄
I was excited for today…excited to cheer on the Agency and my friends as we named the Artemis III crew.
What I didn’t expect was the feeling of complete, unbridled happiness in my soul as @Astro_Jeremy (from afar), @Astro_Christina, @AstroVicGlover and I ceremonially handed our baton to the next crew.
We did it, and we did it well. @AstroKomrade, @astro_luca, Frank Rubio, @Astro_AndreD — you have the controls!! You will do it, and I know you will do it well. Godspeed, Artemis III
There’s a couple little things from the internal Cinematics and Narrative Performance teams waiting for you. We hope you love them as much as we loved creating them.
Hey all,
Over the last few days we've been seeing some incredible videos where Guardians could down Raid bosses (well, any bosses) when combining Howl of the Storm (Titan Aspect) with a few well-placed shots from a Hunter's Golden Gun.
With Monument of Triumph launching tomorrow, we'll be disabling Howl of the Storm. Even if we're not shipping a new Raid, MoT invites you to visit a large slate of endgame content, the new Pantheon lineup, and even Gambit!
We generally want to avoid disabling abilities or weapons, especially for days like tomorrow, but we want to ensure your experiences aren't trivialized by the bug.
We'll get this fixed up as soon as possible. If anything comes up during testing or validation leading to a delay, or we're able to move the fix up to an earlier release date, we'll let you know.