Here's a look at some of the animations I cooked up for the Final Shape!
These couldn't be all they are without the invaluable feedback and inspiration of my fellow animators here, and my work is elevated by each of the talented 3D, VFX, and Sound artists that contributed.
Season 2's launching soon so I thought it might be time to share a highlight video of some of the stuff I worked on for Season 1!
https://t.co/ahrrRV1cgQ
Marathon’s game director @Ziegler_Dev reflects on the journey so far and the weird and wild path ahead. Here’s the gist of it:
🔹With the first season of Marathon we’ve created a strong core community.
🔹We're embarking on a multi-season journey built around growing from the seed of this strong community.
🔹We’re looking to solve some pain points for players:
* Making the game less grindy, more rewarding
* Making improvements to things like the UI/UX, matchmaking, end game meta, playing as solos/duos, etc.
* Smoothing out onboarding
🔹We’re also going to build out more of the core game:
* Adding new fun and mind-bending content: new and updated zones, Runner shells, new combatants, weapons, loot, and more
* Building systems to make progressing more interesting
🔹We want to build more survival experiences for different moods, like if you want to full sweat or lean back and chill.
* Exploring more pure PVP, PVE, and PVP-lite experiences
* Continue experimenting with experimental queues to learn more around these experiences
Other highlights:
🔹We're bringing back Duos for Season 2 with a rotating Duos queue.
🔹We're testing some experiments in Season 2 around PVE and PVP-Lite modes.
🔹We’re expanding the max size of your Vault and increasing faction progression rates in Season 2.
🔹We’ll talk more about Season 2 content like Night Marsh, the new Cradle progression system, and the Runner shell Sentinel, the week of May 25.
If this summary has your interest piqued, read the full article here: https://t.co/P1RjJt1v4c
What do you get when you cross multi character motion matched interactions, active ragdoll physics, and some awesome mocap?
Cinema.
Here's a little sneak peek on what we're working towards. I usually don't like to share early but this was too good to keep hidden, enjoy!
Also you'll want to unmute for this ;)
#UE5 #animation #gamedev
For the ASL remakes, Disney Animation resurrected the original data and pipeline version, reanimated (from near scratch in many places), relit where needed, and re-rendered. Probably the hardest way to do this, but definitely the right way to do it, so that's what we did.
People are making Marathon characters in Tomodachi Life. Who knew there was crossover between the fandoms 😂
Credit to u/Simple-Ad-5172 and u/Csalted from Reddit