We've been told our games are too expensive in some countries but we've been using Steam's recommended pricing for a while.
We trust @valvesoftware enough to not change this.
If our games are still too expensive for you, you can pirate them until you have enough to support us.
Today, we are proud to announce that https://t.co/RIDVpeoqCS — the team behind the biggest Rockstar roleplay and creator communities, FiveM and RedM — are now officially a part of Rockstar Games: https://t.co/PqVyvdsjIX
>buy new USB-C cable
>ask the manufacturer if it's for data or just power
>they don't understand
>pull out full illustrated diagram explaining the difference between USB3.0-capable data and just power
>they laugh and say "it's a good cable, ma'am"
>plug the capture card in
>USB 2
@jordyn_sparrow ...this year. There is something to be said about VRAM requirements becoming an issue, however I think it is pretty reasonable for a game to release in a not completely broken state, as its been done numerous times in the past. (also *game)
@jordyn_sparrow If you are referring to PC in particular, I believe its a product of poor management and forcing release dates without the agem being ready. There are numerous releases through recent years that havent had ridiculously high requirements and look better than some releases...