Decided to balance the multi-projectile reflect by having parries damage your weapon's durability. It won't break until the animation finishes though, so you can reflect any number of bullets at once
#gamedev#screenshotsaturday
@JSoysouvanh_ I believe I have pretty unique gameplay hook, combining Magicka with ultrakill ain't easy, and I've already spent 2 years on this, so I don't see how this falls under slop or clone definition.
Ever heard about game genres?
@Warbound_Caim And just how often do you try to gaslight developers - implying they don't know what they're doing - just so you can get paid for a consultation, mr. vagueposter?
@Warbound_Caim And you know about games so much huh?
And I don't know anything about games because what exactly?
Keep posting vague assumption slop based on nothing
@Warbound_Caim i`ve been working as a gd and unity dev for 5 years now. I've already spent two years on this project.
You like to assume false information about people because nothing is happening in your life and it shows.
@Warbound_Caim Rebuilding entire core, shooting, healing, movement, enemies around elemental based bullet merge system and keeping everything connected to each other is not "barerly anything"
low tier ragebait