Obviously, a big benefit of this is that with white finally in my palette, I can properly show off the colored "bounce" "light" of my custom realtime "lighting" system.
More colors! I had been assuming the combinatorics would go crazy and that all my assumptions would break if I introduced more colors, but I was wrong and it was fine.
After adding glass, making path tracing noiseless and run 20x faster (60fps HD!), and adding experimental building tools, I created a single arch and couldn't pull myself away for the next 3 weeks. I can't wait to see what real artists can do. #voxels#sandbox#gamedev#rtx
New Video, not on math for art and graphics this time, but on a cute visualization I found for organizing quadratic equations in categories:
https://t.co/AzmpitRZea
I hope you enjoy it! (if you, subscribe to the Youtube channel!)
in case you haven't linearly traversed a temporally supersampled revolving complete graph of the vertices of a dodecahedron with a high field of view perspective projection yet, here you go
I've been experimenting with portals recently, and I made a little video about the process for anyone interested! https://t.co/J9IoXFqxGY
#madewithunity#gamedev
After having their US Visas rejected, these two gamedevs are not able to attend GDC on the scholarships that they won.
Instead, they made a game about repairing the broken Visa application process.
Maybe it's time for GDC elsewhere than the US.
New option in the IK Pose Brush to disable the fixed anchor point. You can use it to quickly change the position and shape of hair strands. #b3d
https://t.co/VBJ11H8Bnq
Cloth Brush
This new sculpt brush has a custom cloth solver than can run inside sculpt mode in real time on localized areas of the mesh.
It has properties to control the cloth material and it can grab, drag or pinch the surface.
https://t.co/6e35XGOJZf #b3d