i think if theyre grinding against eachother dd would probably be harder bc his senses are heightened, they also have history of being playboys so they know what theyre doing... plus i think genji would be nice and careful with dd getting him nice and hard
@Corav02@IntelDeadlock I agree that they both want different styles of fights and are effective for different reasons but I disagree that pocket is somehow more balanced cause of -15% spirit resist which is what my original comment was about because pocket regularly gets nerfed to be easier to kill
@Corav02@IntelDeadlock Me saying they're basically the same was sarcastic, obviously it's hard to tell thru text but I don't think they're the same at all, even the ways in which they're high damage is completely different
@Corav02@IntelDeadlock The issue I have is saying that pocket doesn't have some insane tools to let them survive, like yes if they're being targeted with everything on cooldown they die, but pocket works to avoid that situation, I wouldn't even say pocket is top 5 squishiest in the game
@Corav02@IntelDeadlock I don't think they're even really comparable, tracer is a super punishing character that dies in 1 second if a mistake is made with a get out of jail card that can put her in more danger if she's not careful
Pocket has a 6 second I-Frame with a massive aoe and a free teleport
*They have a 6 second long I-Frame
*an ultimate they can do before the 6 second long I-Frame to make it hit even harder
I gotta double check my grammar before hitting send
@Corav02@IntelDeadlock Pocket is kinda like tracer but they has a 6 second long I-Frame move that can get damage amped and a teleport they can do before the 6 second long I-Frame that makes it almost completely safe and an ultimate they can do before the 6 second I-Frame hit even harder
@Corav02@IntelDeadlock You're saying this about a character that regularly has nerfs to survivability cause pocket lives obnoxiously long if they don't use case and coat to engage