What's Rockstar's biggest secret to make iconic games?
1. It's not GTA's budget.
2. It's not its technology.
3. It's not even its legendary open worlds.
In fact, it's something much simpler, yet surprisingly difficult for the gaming industry to understand.
Former Rockstar developer David O'Reilly, who spent 12 years working as a 3D environment artist on GTA 5, RDR2 and GTA 6, explained what makes the studio different.
Rockstar doesn't follow the industry's "fire and rehire" strategy.
While major publishers lays off huge portions of their workforce to cut costs, Rockstar retains nearly all of its institutional knowledge.
It's the people who have been making these games for decades.
Some of the people O'Reilly worked with had been at the studio back when Rockstar was still known as DMA Design.
That's an incredible amount of accumulated experience.
- Decades of knowledge.
- Countless production lessons.
- Every mistake remembered.
- Established creative workflows.
- Every lesson carried into the next game.
You can't replace that overnight.
Meanwhile, other publishers keep losing experienced developers and expect to rebuild that knowledge whenever production ramps up again.
Even Take-Two reportedly understands how valuable Rockstar is.
It lets the studio cook rather than risk interfering with its winning formula.
Sometimes the biggest competitive advantage isn't technology or money.
It's the people who know exactly how to build something great.
Xbox is considering ads as a way to keep gaming affordable, rather than relying on constant price increases.
Jonathan Stringfield, Xboxโs GM of Media Solutions, says dramatically increasing game prices wouldnโt be popular with players, so ads could provide another revenue stream.
He insists Xbox has no intention of forcing ads into every game.
โThere is zero world where there is intention [โฆ] that ads will be an option in all games.โ
@asha_shar@machinegames what if Wolfenstein 3 felt a little more like Return to Castle Wolfenstein?
The creepy castle, underground laboratory, eerie atmosphere. I promise nobody will complain if you bring back that vibe.
@XBOX I just want to know how did we go from the Xbox 360, one of the best looking consoles ever, to something that looks like an oversized mini fridge? ๐ญ
What happened to console design?
@asha_shar Xbox Playback just reminded me how much I miss the Xbox 360 era.
The next console needs to look like a gaming console, not a fridge or a kitchen appliance. ๐ญ
Honestly, it's great to see these developers turn a difficult situation into an opportunity to build something of their own.
Hoping this works out for them and I'm excited to see what they are actually making.
The studio behind legendary gaming franchises like DOOM and QUAKE laid off more than 20 developers.
But instead of giving up, these developers decided to build something of their own.
Read More...๐
Now, they finally have the opportunity to create something of their own with full creative control.
Their vision is to focus on making great games, prioritizing long term stability and creativity over short term profits and market trends.
They've even launched a Kickstarter campaign to fund DANGER PAY.