Moving forward, healthy disruption should follow two criteria.
1. Proportional / Scaling Triggers:
Punish plays dynamically based on opponent activity (e.g., triggering after 5+ deck-to-hand searches or 5+ GY interactions in a single turn).
Disruption should act as a scaling brake rather than a hard lock or a flat tax. *Nibiru, the Primal Being* is a great baseline because it only triggers when a player crosses a line into an oppressive state (5+ Special Summons).