I know my reputation was badly hurt during the early stages of my career and not understanding the importance of certain things, but as time passed and reflections were made, for sure I have fixed my wrongs
Thanks for support, I`m really looking to get back with the right team♥️
I am looking for a team to compete with for the next season as a free agent. Highly motivated to prove my worth, any team looking for an expereinced rifler can DM me. RTs appreciated 🩷
Hey guys, I AM READY.
I feel better than ever and super motivated for real team where I can show what I am really capable of, not few month jokes.
Last 2 years were unacceptable eventho I won with every team something 😅
+ finally good PC 😊😈
RT = ❤
msg me:
DM/STEAM/MAIL
Off to a flying start in ESEA Season 48. Couldn't be more proud of the boys. Maybe that's our season. Keeping focused and looking to keep this going. Oh yeah!
We have worked with many talents throughout the years and we can assure you we have not forgotten a single one of them. I'm sure all are to join me in wishing a very Happy Birthday, @fopcs ! Wishing you all the best! Special greetings from @SounderrR21 and @GHOSTLYSTRje !
Now that the event has concluded, I want air out my current feelings on CS2.
After playing majority of the event with 40 - 50 ping, even sometimes 60 - 80 if I was unlucky, the game felt incredibly inconsistent, from movement to spraying/hitting opponents. This clip is spectator POV, but even on my own POV I knew I didn't flick to the opponent in time, some how I was still given this kill despite no longer seeing the enemy on my screen.
Now this could have been my ping, as I was for sure between 60 - 80, but it still doesn't make sense as to why this would happen? Is the hitbox of the model lagging behind while I see what everyone else would see?
45 ping in CS2 feels like 70 in CSGO and with peekers advantage being more common it does seem like ping plays a much more important factor. When I played with 5 - 10 ping, I would have time to react when holding angles, now with the much higher ping, I would have to prefire more or I would risk not getting more than 1 bullet off before dying. I don't recall having this feeling in CSGO, holding angles still felt viable.
Welcome Rainwaker!
A young talent hand-picked by our staff & players, we look forward to bringing @Rainwakercs to Tier 1 and letting him shine as our new anchor player. We believe he has what it takes to elevate our team as a whole and the clutch ability to back it up #TLWIN