Hi #pitchyagame, meet Deep Fog Signals 📶
From a suffocating comms room, coordinate your expedition crew stranded in the deep toxic wastes. Choose your priorities: your survival, or the scientific breakthrough you've been chasing your entire life!
➡️https://t.co/JYEIHM6xbI
rid of the "N64 Project 64" Text and Logo in the top right. Don't add new elements to the scene, just change the elements, that are already there. Tho floor should look like a green carpet with a grass texture and a street printed on it. The buildings should have textures lik
realistische Holztextur wie bei farbigen Bauklötzen bekommen.
Change this screenshot of Starfox 64 into realistic miniature toys and wooden building blocks scene. Add a tilt-shift/bokeh effect to the background.
Get rid of the "NINTENDO 64" Text and Logo in the top left. Get
So after making the house for this farm tree times I'm happy with the result! I also started working on interiors for some bulidings, like this barn👀wdyt?
#GameMaker#indiegame#indiedev#farm#house#adventure
VODs von meinen Auftritten bei der PLAY24 findet ihr auf dem Twitch-Kanal von @oddnina : https://t.co/cpBFCuRfgn am 11.11.2024 (ohne Drumpad): https://t.co/WC7suQFhSC 15.11.2024 (mit Drumpad): https://t.co/GOiKk9h4K7
#oneplayermode#videogamemusic
Now it really looks like a procedural construction shader and while I was at it, I made a hologram shader too.
thanks to @idbriionmastodon for the "edge color idea"
#settledroids#gamedev#indiedev#pixelart#shadermagic
I wrote a shader like you would normally use for screentransitions a la pokemon battle intro, and am now using it for the construction animation in my prototype. This way I can ‘paint’ relatively complex animations for future buildings in a greyscale mask. #settledroids (1/2)