For years, React Native devs had two AR/VR options: learn Unity, or settle for 2D panels in VR.
Real immersive 3D, from mobile AR to a native VR app, on one codebase? Didn't exist.
Today it does. @ReactVisionXR Studio is live with Meta Quest support ๐งต๐
In Long Beach for @ARealityEvent?
We are hosting a small drinks meetup in Long Beach.
If you are wearing your AWE lanyard, your first drink is on us ๐บ
No talks or demos. Just XR builders, good conversations, and a chance to meet people working on interesting things.
๐ The Stave Bar
๐๏ธ Jun 16, 7 to 10 PM PT
We are keeping it intentionally small, so if you'd like to join, register soon (link in next post).
Weโve got a new @ReactVisionXR renderer update coming out in the next couple of days, just testing it at the moment
Hereโs a sneak peek ๐ซฃ
Any idea what might be new in this update?
@Nicolo_AI There website is now for an AI character you talk to over iMessage? Why have they even kept that video up when theyโre clearly not working on this anymore ๐
Does anyone else get this issue in Spotlight where it can't find any of the apps on your machine - example here searching for Spotify just brings up the action to search the app store
If you're interested in trying out @ReactVisionXR's new XR capabilities or Studio integration I just published a simple demo app that has everything you need.
You can find it on GitHub: https://t.co/VvR2TA7ooY
We just shipped our new animation editor making it easier than ever to build multi-step animations within Studio ๐ฌ
PLUS, because your animations are built in Studio, they're automatically compatible across mobile AR (iOS, and Android) and VR (Meta Quest).
We've just released our new animation editor within @ReactVisionXR Studio, making it easier than ever to create multi-step animations ๐ฌ
Plus, the animations you make in Studio can run natively across mobile AR (iOS + Android) and VR (Meta Quest)
The evolution of my For You feed:
> TBPN everywhere
> OpenAI acquires TBPN
> TBPN disappears from feed
> MTS launches
> MTS everywhere
Whoโs going to be next?
Iโm excited for these, and I think the high price means theyโre not compromising- theyโre aiming to make a device thatโs useful and useable not just a gimmick and that comes at cost
Snap Specs AR glasses reportedly launching this fall for ~$2500. These standalone AR glasses run Snap OS. What are your thoughts on this price point? #SnapAR#ARtech
We're live on Product Hunt today!
We just launched Studio - a visual editor for building AR/VR scenes in React Native. Design in the browser, generate 3D assets with AI, ship to phones and Meta Quest from one codebase.
No Unity. No C#. One component to integrate. Open source. MIT licensed. Free to try.
Would love your support.
Link in next post๐
Studio is in public beta and free to try right now.
If you know React Native, you already know how to build AR/VR apps.
Ship something today: https://t.co/Bx07tos5gA
For years, React Native devs had two AR/VR options: learn Unity, or settle for 2D panels in VR.
Real immersive 3D, from mobile AR to a native VR app, on one codebase? Didn't exist.
Today it does. @ReactVisionXR Studio is live with Meta Quest support ๐งต๐
Our open source library has 100K+ npm installs.
And itโs @expo compatible. Studio also includes cloud and geospatial anchors built in.
8th Wall shut down in February, and thousands of AR devs lost their platform. We've been building toward this moment for years.
Hereโs whatโs coming in our next @ReactVisionXR update, hello Quest support!
I donโt usually share videos ahead of release, weโre usually flat out building and testing
But while I was doing some final tests this evening I really wanted to share some of whatโs coming, more soon!
Hereโs whatโs coming in our next @ReactVisionXR update, hello Quest support!
I donโt usually share videos ahead of release, weโre usually flat out building and testing
But while I was doing some final tests this evening I really wanted to share some of whatโs coming, more soon!